Staredit Network > Forums > SC1 Terrain > Topic: 2 questions
2 questions
Apr 3 2008, 2:34 pm
By: I)eathBringer  

Apr 3 2008, 2:34 pm I)eathBringer Post #1



I need help to make mud to asphalt terrain and structure wall to coastal cliff in badlands terrain.
have you got ideas?



None.

Apr 3 2008, 7:05 pm lil-Inferno Post #2

Just here for the pie

This is a request that can only be achieved using sprites, as far as I'm concerned.




Apr 4 2008, 10:04 pm LML Post #3



u could try some expecrimental stuff with the tileset index, but it should be hard for the 2nd case (1st one should work with some hard work), maybe sprites are rly the best to cover the change :O



None.

Apr 4 2008, 10:16 pm lil-Inferno Post #4

Just here for the pie

Quote from LML
u could try some expecrimental stuff with the tileset index, but it should be hard for the 2nd case (1st one should work with some hard work), maybe sprites are rly the best to cover the change :O
Just because you work hard at terrain doesn't mean you will find a blend on something that is impossible. He's better off just not having the blend, as it is very unnecessary.




Apr 4 2008, 10:28 pm JaBoK Post #5



I find it interesting enough to look in to, I'll see if I can find something half decent.



None.

Apr 4 2008, 11:10 pm stickynote Post #6



My answer to the second one:




None.

Apr 4 2008, 11:19 pm stickynote Post #7



How about this?




None.

Apr 4 2008, 11:34 pm lil-Inferno Post #8

Just here for the pie

Not bad, but not good. However, I fail to see where any improvements could be made.




Apr 5 2008, 1:18 am stickynote Post #9



Obviously it can't ever be smooth without sprites. I don't see why he can't use sprites. Better yet, s/he shouldn't use it at all. Just putting my attempt out there.



None.

Apr 5 2008, 2:21 am JaBoK Post #10




How about that?



None.

Apr 5 2008, 4:37 am Falkoner Post #11



Oh yes! Bringing sexy back!



None.

Apr 5 2008, 5:05 am MNeox Post #12



Quote from JaBoK

How about that?

Holy crap!, I so did that earlier too!, unfortunatly I thought it was too blocky so I didn't bother psoting.



None.

Apr 5 2008, 5:16 am Falkoner Post #13



MNeox, you and your cycotic standards :P



None.

Apr 5 2008, 7:20 am MNeox Post #14



my standards are not cycotic :[ , they're umm... yes.



None.

Apr 5 2008, 3:40 pm JaBoK Post #15



Well, it looks really blocky if you don't use those tiles pretty much exactly, and yeah that's as good as it'll get so i guess mneox's psychotic standards need some unphyschoticization... if that's a word



None.

Apr 6 2008, 1:52 pm Symmetry Post #16

Dungeon Master

Why is the structure on top way too blocky?



:voy: :jaff: :voy: :jaff:

Apr 6 2008, 4:16 pm stickynote Post #17



That looks really nice!



None.

Apr 6 2008, 7:12 pm MNeox Post #18



Quote from name:Killer_Kow
Why is the structure on top way too blocky?

"I thought it was"

It isn't as blocky but it will if you try to stretch it vertically. Lol



None.

Apr 6 2008, 7:52 pm stickynote Post #19



Now we have to the back.



None.

Apr 6 2008, 9:53 pm Symmetry Post #20

Dungeon Master

Quote from MNeox
Quote from name:Killer_Kow
Why is the structure on top way too blocky?

"I thought it was"

It isn't as blocky but it will if you try to stretch it vertically. Lol

I have no idea what you just said, but here's what I meant:





:voy: :jaff: :voy: :jaff:

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