Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting Players
Detecting Players
Mar 28 2008, 4:10 am
By: jandii  

Mar 30 2008, 8:16 am Pyro682 Post #21



You could just throw in any Condition and have the condition met, itd be the same as Always, like preplacing a unit.

You could also preplace units for each of the players, and if they arent there, the units arent there.
.... U said you wanted to have only the active players to have certain units?



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[01:57 am]
Symmetry -- :farty: Y
[01:34 am]
Moose -- Y :farty:
[01:21 am]
lil-Inferno -- FAAAAAAAART
[2026-10-25. : 2:35 am]
Symmetry -- Begone!
[2026-10-24. : 11:00 pm]
Symmetry -- https://i.imgur.com/4kK6tCX.mp4 he dancin'
[2026-10-24. : 6:58 pm]
Symmetry -- :deez:
[2026-10-24. : 6:14 pm]
l)ark_ssj9kevin -- :des:
[2026-10-24. : 6:14 pm]
Symmetry -- ah, desc. I tried dsc and des
[2026-10-24. : 6:13 pm]
l)ark_ssj9kevin -- manually editing URL fixes it https://staredit.net/site/members/0/minerals/desc/
[2026-10-24. : 6:12 pm]
l)ark_ssj9kevin -- ya member list sorting by descending broken for all columns tbh
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