Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting Players
Detecting Players
Mar 28 2008, 4:10 am
By: jandii  

Mar 30 2008, 8:16 am Pyro682 Post #21



You could just throw in any Condition and have the condition met, itd be the same as Always, like preplacing a unit.

You could also preplace units for each of the players, and if they arent there, the units arent there.
.... U said you wanted to have only the active players to have certain units?



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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
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Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
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NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
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Zoan -- Navier Stokes is not that esoteric I thought
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