Footstep sound!
Mar 23 2008, 2:07 am
By: CooL  

Mar 23 2008, 2:07 am CooL Post #1



How to make footstep sound trigger?



None.

Mar 23 2008, 3:09 am payne Post #2

:payne:

Okay, first of all, you must have hyper triggers.
Then, you could do this trigger:

Condition:
'Player X' bring 0 'a unit' at 'Footsteps'
Action:
Center location labeled 'Footsteps' on 'the same unit' at 'Anywhere'
Play "Footsteps"
Preserve Trigger



None.

Mar 23 2008, 4:16 am Falkoner Post #3



For best results, make the location as small as you can, in 3rd party editor, such as SCM Draft, you can get it down to a single pixel, and that works the best.



None.

Mar 23 2008, 4:45 am candle12345 Post #4



If you have multiple boxes of different sizes you can set up triggers to play sounds for walking slowly, walking, and sprinting [Stimpax]



None.

Mar 23 2008, 6:33 am CooL Post #5



Thank you guys! Now I can make it..
Thank you!



None.

Mar 23 2008, 10:47 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from candle12345
If you have multiple boxes of different sizes you can set up triggers to play sounds for walking slowly, walking, and sprinting [Stimpax]
Cool idea!




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