Staredit Network > Forums > SC1 Map Production > Topic: Fragile Alliance
Fragile Alliance
Mar 19 2008, 5:33 am
By: Life2Death  

Mar 19 2008, 5:33 am Life2Death Post #1



Plot:

Ballpoint Mall ... 3:00 Am... Jewel Shop Delivery is scheduled... you must steal the jewels and get picked up by the "Driver" within 5 minutes up front of the mall surrounded by SWAT and Police Officers. Mall Security is detected, be aware you will start well armed but law enforcement will be heavily armored. Teamwork is necessary. Player with the most loot wins.


Specifics:


Teamwork Game, rules can be broken, player that kills another player is marked as a traitor and any other player that kills a traitor gets a permanent bonus.

Dead players will drop their loot.

Dead players respawn as a SWAT (Last Life)

3 Rounds.

Becoming a traitor is risky , but if you get away with your fellow ally's loot or anyther players, you will not split your cash with anyone else.

Respawned players that pick up loot from other dead players get a 10% finders fee.



Loot - Reward Money - For what?


4 Classes:

1st Class: Basic MP5 SMG and Basic Armor. [--|------] Average Gun and Armor.
(Default) -Respawned SWAT Players get these-

2nd Class: (Medium) P90 SMG and Above Average Basic Armor. [---|----] Good Gun Decent armor

3rd Class: (Heavy) M16A1 Assault Rifle and Heavy Armor. [--------|-] More Armor Less Power

4th Class: (Special) M14 Assault Rifle and Tactical Armor. [-------|--] Great Gun So and So Armor

MORE TBA..... :bye1:

Yes this is based on Kane and Lynch Multiplayer Mode. Yeah I wrote this in 4 minutes. In a hurry. S0Z



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
Please log in to shout.


Members Online: Zycorax