Staredit Network > Forums > SC1 Map Production > Topic: Fragile Alliance
Fragile Alliance
Mar 19 2008, 5:33 am
By: Life2Death  

Mar 19 2008, 5:33 am Life2Death Post #1



Plot:

Ballpoint Mall ... 3:00 Am... Jewel Shop Delivery is scheduled... you must steal the jewels and get picked up by the "Driver" within 5 minutes up front of the mall surrounded by SWAT and Police Officers. Mall Security is detected, be aware you will start well armed but law enforcement will be heavily armored. Teamwork is necessary. Player with the most loot wins.


Specifics:


Teamwork Game, rules can be broken, player that kills another player is marked as a traitor and any other player that kills a traitor gets a permanent bonus.

Dead players will drop their loot.

Dead players respawn as a SWAT (Last Life)

3 Rounds.

Becoming a traitor is risky , but if you get away with your fellow ally's loot or anyther players, you will not split your cash with anyone else.

Respawned players that pick up loot from other dead players get a 10% finders fee.



Loot - Reward Money - For what?


4 Classes:

1st Class: Basic MP5 SMG and Basic Armor. [--|------] Average Gun and Armor.
(Default) -Respawned SWAT Players get these-

2nd Class: (Medium) P90 SMG and Above Average Basic Armor. [---|----] Good Gun Decent armor

3rd Class: (Heavy) M16A1 Assault Rifle and Heavy Armor. [--------|-] More Armor Less Power

4th Class: (Special) M14 Assault Rifle and Tactical Armor. [-------|--] Great Gun So and So Armor

MORE TBA..... :bye1:

Yes this is based on Kane and Lynch Multiplayer Mode. Yeah I wrote this in 4 minutes. In a hurry. S0Z



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NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
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Zoan -- Heinermann
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Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
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