Staredit Network > Forums > Technology & Computers > Topic: Is it possible to apply Anti-Aliasing to Java-browser based game
Is it possible to apply Anti-Aliasing to Java-browser based game
Mar 8 2008, 10:01 pm
By: Nintendo_Confed  

Mar 8 2008, 10:01 pm Nintendo_Confed Post #1



Ive played my share of Java games in Internet explorer, and now that im older and i know what Aliasing is, I have started to notice it in most of java of flash games. I wanted to know if I can apply anti-aliasing to any of it. Possible? If so, how?



None.

Mar 8 2008, 10:37 pm AfterLifeLochie Post #2



What type of Java Game?

Normally you can apply anti-aliasing, but, there are security risks hidden within doing it. If your'e talking on the web, you need to be carful, but, locally, there's no problem (that I know of).



None.

Mar 9 2008, 12:25 am Nintendo_Confed Post #3



A game like Runescape. I play it once in a while and the aliasing is horrible.



None.

Mar 9 2008, 2:06 am ShadowFlare Post #4



Quote from AfterLifeLochie
What type of Java Game?

Normally you can apply anti-aliasing, but, there are security risks hidden within doing it. If your'e talking on the web, you need to be carful, but, locally, there's no problem (that I know of).
It sounds like you have no idea what you're talking about. Anti-aliasing is a graphical thing. There aren't "security risks" in doing it.



None.

Mar 13 2008, 1:35 pm Falkoner Post #5



Lol, it's not that it's hard, Runescape is just terrible.



None.

Mar 13 2008, 9:39 pm Centreri Post #6

Relatively ancient and inactive

I'm pretty sure you can do it. Probably some function that creates a one-pixel blur whose intensity is determined by contrast between two pixels or something like that.



None.

Mar 14 2008, 5:27 am AfterLifeLochie Post #7



Quote from ShadowFlare
Quote from AfterLifeLochie
What type of Java Game? Normally you can apply anti-aliasing, but, there are security risks hidden within doing it. If your'e talking on the web, you need to be carful, but, locally, there's no problem (that I know of).
It sounds like you have no idea what you're talking about. Anti-aliasing is a graphical thing. There aren't "security risks" in doing it.

Ooops, wrong subject!!!!! :blush:



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
Please log in to shout.


Members Online: Symmetry