(4)Speculos
Sep 3 2007, 1:52 pm
By: Symmetry  

Sep 3 2007, 1:52 pm Symmetry Post #1

Dungeon Master

So, yeah, I'm re-making most of this map. 128^2, badlands, take a look:



http://www.panschk.de/mappage/comments.php?mapid=2460

Post has been edited 2 time(s), last time on Sep 8 2007, 1:08 pm by Killer_Kow.



:voy: :jaff: :voy: :jaff:

Sep 3 2007, 1:58 pm Valug Post #2



Moving the naturals closer to the mains so you can actually defend from them would be nice. That would hopefully make your bases less open too, atm it would be way to easy to run in and harass. You would run out of building room by midgame I think. I don't like the middle, don't know why.



None.

Sep 3 2007, 1:59 pm Symmetry Post #3

Dungeon Master

Do you mean just the resource line, or the entire structure of the nats?



:voy: :jaff: :voy: :jaff:

Sep 3 2007, 2:04 pm Valug Post #4



I think if you moved the entire structure down a bit, it would fix both problems.



None.

Sep 3 2007, 2:07 pm Symmetry Post #5

Dungeon Master

Alright, I'll try that.

EDIT: Updated.

Post has been edited 1 time(s), last time on Sep 3 2007, 2:37 pm by Killer_Kow.



:voy: :jaff: :voy: :jaff:

Sep 3 2007, 3:26 pm Protogod Post #6



it is nice balance-wise. I'm very impressed with what I've seen. However, aesthetically, you were a tad Bloblike with your terrain. You have one big blob of grass in the mains, then one big blob of rocks around the min-only.

Although, your use of mud was done nicely.

ALSO: I dont know if the north expo has the same problem, but the very bottom expo can be shot with siege tanks. Tanks can just shoot over the wall between the outside and the minerals.

Move the minerals to the southern side to avoid this, and maybe make the cliff thicker to prevent tanks from shooting the CC.

Also, place a mineral block at 0 minerals at the south/north expos. A terran can just land a CC inside right now.



None.

Sep 3 2007, 3:33 pm Symmetry Post #7

Dungeon Master

Eh, I hate having to mirror posts over two different forums :P

Problems are being fixed. Have no fear.



:voy: :jaff: :voy: :jaff:

Sep 3 2007, 3:35 pm Protogod Post #8



Quote from Killer_Kow
Eh, I hate having to mirror posts over two different forums
Shush, I gotta show off to t3h SEN mappers.



None.

Sep 8 2007, 1:00 pm Symmetry Post #9

Dungeon Master

Update: Many changes.



:voy: :jaff: :voy: :jaff:

Sep 8 2007, 2:58 pm BeDazed Post #10



Why don't you open up a bit more space in the middle. Say, remove the cliffs so they don't get in the way. Instead, a few doodads would do a better job. The middle, unfortunently is small as it is even without the cliffs.



None.

Sep 8 2007, 7:06 pm yenku Post #11



looks good, but middle will get cramped as shit.



None.

Sep 17 2007, 6:17 pm Fisty Post #12



Looks very plain imo. Spice it up a bit with walkables and neat grass formations

EDIT: I agree with everyone else who said mid is cramped...



None.

Sep 17 2007, 6:19 pm Fisty Post #13



I also do not like how few paths there are.



None.

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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