Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: 2X2 Building Ling Can't Run Through
2X2 Building Ling Can't Run Through
Feb 29 2008, 8:49 pm
By: Shook1(ConFed)  

Feb 29 2008, 8:49 pm Shook1(ConFed) Post #1



So I am creating a Bound RPG which I will be displaying later on, and I have run into a problem. I need a 2x2 building that can be used as a blockage but also a Ling can't run through it. I first used the Machine Shop but here is what happened. I did a trigger for Player 8 to create 1 machine shop in "x" location. That worked fine of course but when the bound level was over and I wanted to take the Machine Shop out...it wouldn't leave. So I tried everything I could from Missile Turrets, Nydus Cannals, Sunken Colonys, and even a Mineral Field. Basically it is used to block a path for bounding but the Ling can't hop through it. If there is something I might of done wrong with the Machine Shop then I have no clue what it is. Can I get a suggestion, or maybe a building that will work please? Thanks!



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Feb 29 2008, 9:10 pm y10k Post #2



Created (not preplaced) addons will be given to Player12, so check player in your remove action.



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Feb 29 2008, 9:42 pm Shook1(ConFed) Post #3



So I would then what, have to do player 12 triggers to remove the addons? If that is so, is that possible in the P12 mode of SCXE?



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Feb 29 2008, 10:07 pm who Post #4



Just make the trigger remove the Machine Shop for P12 (Neutral in SCMDraft), since the addons are given to P12. I'm not sure about SCXE, but I suggest you use SCMDraft instead.



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Mar 1 2008, 5:09 am FooFighters Post #5



SCMÐraft is the only program for that complex stuff... {+ SCM is way better then SCXE}



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Mar 1 2008, 8:14 am frazz Post #6



SCXE is very very bad for p12.



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Mar 2 2008, 2:51 pm Centreri Post #7

Relatively ancient and inactive

I think there were some player 12 SCXE triggers lying around somewhere, but I don't even know how the hell you install them, let alone where they are. SCMDraft is your best option.



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Mar 2 2008, 3:24 pm Falkoner Post #8



I remember those from old SeN... The best way would be just to make the triggers in SCM then port them over, or you could just stick with SCM..



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Mar 2 2008, 6:17 pm Shook1(ConFed) Post #9



Okay well I figured it out using the SCMDraft Trigger system and moving the trigger to Remove all "Units" for "Neutral" at "location" for all players...

Thanks for your help guys!



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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