Staredit Network > Forums > Null > Topic: Forum Games - Count Up
Forum Games - Count Up
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Feb 24 2008, 8:54 pm
By: lil-Inferno
Pages: < 1 2 3 4 57 >
 

Feb 26 2008, 12:04 am lil-Inferno Post #41

Just here for the pie

41 - My age, my little brothers age, and my sister's age added up.




Feb 26 2008, 12:05 am Symmetry Post #42

Dungeon Master

42: The number of this post.

Pwn'd anyone who wanted to put something clever here.



:voy: :jaff: :voy: :jaff:

Feb 26 2008, 1:54 am l)ark_ssj9kevin Post #43

Just here for the activity... well not really

43



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Feb 26 2008, 1:58 am Symmetry Post #44

Dungeon Master

44: The number of this post.



:voy: :jaff: :voy: :jaff:

Feb 26 2008, 2:00 am FlyingHat Post #45



45: Multiplied by over 9000 equals how useless this thread is.



None.

Feb 26 2008, 2:05 am Echo Post #46



46: The age JFK was assassinated
If you don't like it, don't partcipate.



None.

Feb 26 2008, 2:10 am chuiu Post #47



I broke the pattern! LOL!

Can someone lock this shit now.



None.

Feb 26 2008, 2:11 am Centreri Post #48

Relatively ancient and inactive

47: Three less then 5 times more then root of double 17 times 3 minus 1. This is special because all of the four numbers mentioned are special!



None.

Feb 26 2008, 2:24 am stickynote Post #49



48: the number of hours in two days



None.

Feb 26 2008, 3:05 am blacklight28 Post #50



49: A perfect square; the square of 7.



None.

Feb 26 2008, 3:38 am Riney Post #51

Thigh high affectionado

50: The number of Alert("Message") calls you get on http://internetisseriousbusiness.com



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Feb 26 2008, 3:56 am Hynk Post #52



51: Fifty-one



None.

Feb 26 2008, 4:47 am Echo Post #53



53 : Back to original. I hope you guys can read the rules and see the actually patterns.



None.

Feb 26 2008, 11:46 am ~:Deathawk:~ Post #54



54: How many months ago threads like this would have been locked.



None.

Feb 27 2008, 2:31 am blacklight28 Post #55



55: A double number.

Better yet: Britannicus, son of Claudius is killed by supporters of Nero.



None.

Feb 27 2008, 4:09 am stickynote Post #56



56: Mao Zedong's age when the People's Republic of China was established.



None.

Feb 27 2008, 5:28 am Joshgt2 Post #57



57: On this day.... Oooo..... I found a penny!



None.

Feb 27 2008, 7:17 am Rantent Post #58



58: If you tilt your head to the left, it kinda looks like a tractor, or a train or something.



None.

Feb 27 2008, 8:35 pm JordanN Post #59



59: An album published by Puffy AmiYumi.



None.

Feb 27 2008, 11:09 pm frazz Post #60



60: Smallest number divisible by 1 - 6.

52: Bell Number

frazzco plastics: We don't make topics, we make topics better.



None.

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[02:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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