Yay! MORE QUESTIONS!!! OH MY GOD I'M INSANE!!!!!!!
Ok, here we go!
1.) Falkoner, I read your tutorial 'Crash List' and have some quesions about it. FIRST LIE! I said quesion for you! It's more like 3!

In your Crash List you say 'Placing extended units or sprites on the map' and 'Placing units for extended players' will make StarCraft crash. What exactly are 'extended units' and 'extended players'? You also say; 'setting active player's race/controller/color to an invalid one' will cause a crash. Which races/controllers/colors are invalid? Which players are active? Only Human Players? Comp and Human? Everyone but Neutral or Rescuable Players?
2.) Is there a way to make a unit that won't normally cloak, cloak AND THEN uncloak? Is there a way to cloak Infested Kerrigan at all? I've read more than once now that she will always cause a crash. I'm also curious. Is this because she and the Ultralisk, which also crashes, cannot burrow? Are the two related somehow (especially seeing as how when a unit burrows it's kind of cloaked)?
3.) If you trigger a scanner sweep/dark swarm/disruption web unit to be placed on a unit at location will it crash for any reason, like if someone selects it? Can they be created on another unit or do they have to be created elsewhere then moved to them? What's the profile for these look like o_O ? Do they even have one? If they don't won't that cause a crash? Or do they have an incongruous one, like a vespene sac or something else crazy?
4.) I'm having trouble (probably something totally basic) with my maps frequently removing my preplaced units and placing a Command Center/Nexus/Hatchery with five workers at each Player's (except for Computer's) start location with five workers. Sometimes it does it and other times it doesn't so I'm having trouble locating the problem. I was warned to place units in Human and Computer Players in seperate forces, but I'm pretty sure I've put them on the same force before and not had this happen. Also, a lot of times I'll also get "0 Players, 1, etc Computers" at the bottom of the map description when I try to create a game with a map I've made on Bnet. I always place Start Locations, so it isn't that. I don't randomize starting crap either. I'm very strict about where everything goes. I mean, shouldn't I just be able to start with nothing but a Civilian if I want? Not every map requires buildings, does it? o_O I also ALWAYS remove all the default starting triggers. Maybe I missed that once or something...I don't think so though... this sucks.
None.
1. If you use Starforge, go to unit properties and change Unit type (above 240 are extended unit, i think)
2. They cloak if they get injured. I think no way to cloak a unit with triggers, unless you replace one using create with properties.
To uncloak simply set energy to 0.
What do kerrigan and cloak have to do with ultralisk and burrow ? O_O I dont understand.
3. You cant move or create them with triggers. You can detect and remove.
4. If you use "user selectable" at race, it will remove all preplaced units and give a normal melee start for the current player.
None.
1. If you use Starforge, go to unit properties and change Unit type (above 240 are extended unit, i think)
2. They cloak if they get injured. I think no way to cloak a unit with triggers, unless you replace one using create with properties.
To uncloak simply set energy to 0.
What do kerrigan and cloak have to do with ultralisk and burrow ? O_O I dont understand.
3. You cant move or create them with triggers. You can detect and remove.
4. If you use "user selectable" at race, it will remove all preplaced units and give a normal melee start for the current player.
1.) I use SCM Draft 2 only.
2.) I meant units that CAN'T normally cloak, as in "have no cloaking ability", like Tassadar, a Goliath or Infested Kerrigan (not Ghost Kerrigan). Yes, you can cloak non-cloakable units with triggers. You can build cloaked Zerg buildings with a cloaked Drone. You can change the doodad state of some units to cloak them. What I want to know is if there's a way to UNcloak these units. And if there is ANY way to cloak Infested Kerrigan.
3.) Ok, now I have more questions about Disruption Web. Does the AI script that orders 'cast disruption web' require a Corsair? The one for casting Recall says it requires an Arbiter. Also, does the AI script 'cast distruption web' create a unit that can be removed? Or is there any way to remove this web as desired?
4.) THAT'S IT!!!

OH MY GOD!! Am I glad to find the solution to that pain in the ass! Thanks a lot!
None.
1. Time to get some experience in that editor too, because some things are better there than in scmd2
2. Some units become cloak if you use the disable dooded state trigger on them, but i never use it, because it is unstable for me, might crash the game.
Edit : I think this is just an exploit, you cant uncloak them.
3. It will order a nearby corsair to do it, so yes.
Post has been edited 1 time(s), last time on Feb 21 2008, 12:09 pm by y10k.
None.
1. 0/1-255/256 are the numbers that tend to not cause crashes, at least, they are less likely to, player 1-255 are the players that you can place and have a chance at not crashing, but you mostly have to test things like that, units for extended players will randomly crash, although, there are some special cases, like flags, where higher player numbers may not have portraits, so they either crash when clicked, or have a random unit portrait. And the "setting active player's race/controller/color to an invalid one" is like if you just enter a random thing in there, instead of the options provided.
2. Kerrigan has the cloak ability so.. Also, you can use a glitch where you disable, wait, enable, wait, enable, order, and then you can cloak lots of units, you kinda have to test that one out yourself too.
3. When preplacing Dark Swarms/Disruption Webs, you must make sure they are not over other units, or stacked to begin with, or they will be implacable. You can't create any of those, but no, they never crash that I know of.. Disruption Web is the only one that can be moved, the other 2 are immobile.
4. Make sure there are players WITH starting locations, or the map cannot be hosted, explain better if that doesn't help.
None.
-face palm-
I completely forgot Infested Kerrigan could still cloak. Nevermind. I was on the verge of berating you all for thinking I was talking about Ghost Kerrigan. I was thinking Infested Kerrigan only had three abilities.
-shakes head-
None.