Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Map Revealer Elevation
Map Revealer Elevation
Feb 20 2008, 4:57 am
By: Dabbu  

Feb 20 2008, 4:57 am Dabbu Post #1



Anyone know how if it's possible to limit the elevation of a map revealer so it acts more like a ground unit?

According to this
"It is possible to control their elevation properties"

I was always under the impression it can't be done.



None.

Feb 20 2008, 12:57 pm Falkoner Post #2



I've never heard that before.. A map revealer will always be an air unit from what I know..



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:42 am]
Zycorax -- :wob:
[06:38 pm]
Ultraviolet -- :wob:
[2026-6-29. : 2:13 pm]
Vrael -- pee poo sibling
[2026-6-28. : 7:00 pm]
Symmetry -- poo poo papa
[2026-6-28. : 2:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
Please log in to shout.


Members Online: DarkenedFantasies