Staredit Network > Forums > SC1 Map Showcase > Topic: [German] SC1 Campaign: Cylarian
[German] SC1 Campaign: Cylarian
Oct 12 2025, 6:18 am
By: fithplanet  

Oct 12 2025, 6:18 am fithplanet Post #1

Sword

German missions without translation into English
Folder zipped in the attachment, thank you!


Starcraft: Cylarian

30 years after the Brood War...

- bring your men through the moutain
- use bunker against zerg
- build more barracks for marines

... defeats the queen on her field.


SPECIFICATIONS

Players : Requires : 1 player
Map Tileset : Badlands
Map Size : 128x64
Map Showcase: Mission 001 - 010


STORYLINE/INTRODUCTION

30 years after the Brood War...

A group of soldiers makes their way through the Mar Sara Gorge and discovers a nest of the Zerg Queen in the mountains. Apparently, the aggressors have almost succeeded in conquering the MVE.

MVE must be rescued over 10 missions to defeat the Zerg in the mountains. Once their forces are ready, they face the overwhelming number of Zerg colonies.


FEATURES

- good control and overview of one's own armed forces
- 1650 / 3300 minerals
- use of nuclear missiles
- clear goals and the path to them
- exciting challenges and obstacles


DETAILS

Planning: Ten missions for the Terran units available at the time.


SCREENSHOTS/DEMO

/none


PROGRESS

IDEAS (Ready)
TERRAIN (Ready)
UNIT PLACEMENT (Ready)
TRIGGERS (Ready)


UPDATES

00/00/0000 (Date of last change)

I hope you enjoy playing the missions.


fithplanet

Attachments:
Cyalarian Campaign.zip
Hits: 4 Size: 490.44kb



~ Starcraft Anniversary

Oct 24 2025, 2:31 am newageofpower Post #2



So I played about half the missions, and then gave up. You mentioned nukes etc but they don't exist! You literally can only make marines, barracks and SCVs, not even supply depots.

The first mission was mildly interesting with leapfrogging marines into bunkers. But then the novelty of only having marines, only initial supply depots, no upgradees/tech available wears thin. Literally every mission afterwards you just win by just having 30 APM of macro and A-moving. Terrain is extremely uninteresting, pathing is derpy

1/10 do not recommend



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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