Staredit Network > Forums > SC1 Map Showcase > Topic: [German] SC1 Campaign: Cylarian
[German] SC1 Campaign: Cylarian
Oct 12 2025, 6:18 am
By: fithplanet  

Oct 12 2025, 6:18 am fithplanet Post #1

Sword

German missions without translation into English
Folder zipped in the attachment, thank you!


Starcraft: Cylarian

30 years after the Brood War...

- bring your men through the moutain
- use bunker against zerg
- build more barracks for marines

... defeats the queen on her field.


SPECIFICATIONS

Players : Requires : 1 player
Map Tileset : Badlands
Map Size : 128x64
Map Showcase: Mission 001 - 010


STORYLINE/INTRODUCTION

30 years after the Brood War...

A group of soldiers makes their way through the Mar Sara Gorge and discovers a nest of the Zerg Queen in the mountains. Apparently, the aggressors have almost succeeded in conquering the MVE.

MVE must be rescued over 10 missions to defeat the Zerg in the mountains. Once their forces are ready, they face the overwhelming number of Zerg colonies.


FEATURES

- good control and overview of one's own armed forces
- 1650 / 3300 minerals
- use of nuclear missiles
- clear goals and the path to them
- exciting challenges and obstacles


DETAILS

Planning: Ten missions for the Terran units available at the time.


SCREENSHOTS/DEMO

/none


PROGRESS

IDEAS (Ready)
TERRAIN (Ready)
UNIT PLACEMENT (Ready)
TRIGGERS (Ready)


UPDATES

00/00/0000 (Date of last change)

I hope you enjoy playing the missions.


fithplanet

Attachments:
Cyalarian Campaign.zip
Hits: 4 Size: 490.44kb



~ Starcraft Anniversary

Oct 24 2025, 2:31 am newageofpower Post #2



So I played about half the missions, and then gave up. You mentioned nukes etc but they don't exist! You literally can only make marines, barracks and SCVs, not even supply depots.

The first mission was mildly interesting with leapfrogging marines into bunkers. But then the novelty of only having marines, only initial supply depots, no upgradees/tech available wears thin. Literally every mission afterwards you just win by just having 30 APM of macro and A-moving. Terrain is extremely uninteresting, pathing is derpy

1/10 do not recommend



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[02:41 am]
Oh_Man -- i used to play TF2 competitive in that clan, and also was PR manager (ie: i wrote all the website posts)
[02:41 am]
Oh_Man -- another fun fact iaguz actually joined the clan i was part of - Frenetic Array
[02:40 am]
Symmetry -- Human memory is a fragile, fallible thing
[02:39 am]
Oh_Man -- i realised all his shit was halluc and i wiped out his measly army of fake hallucs and he called GG - yeah thts wat actually happened damn false memory strikes again
[02:38 am]
Oh_Man -- i was zerg, the toss guy did a bunch of hallucinates, and i was like, welp, i guess i'm dead, but i have that mindset of never giving up, so attacked him anyway, then tht was wen
[02:38 am]
Oh_Man -- coz i was actually a zerg main, so wat ACTUALLY happened was a complete reverse of this
[02:37 am]
Oh_Man -- i found an old comment of mine i actually think the idra thing over-ride my own memory
[02:22 am]
Symmetry -- was it idra
[01:52 am]
NudeRaider -- Oh_Man
Oh_Man shouted: and i went on to win the tournament, and a pair of steelseries headphones. i even reember how i won the final match - hallucinated a fck-tonne of units and my opponent thought i had way more than he did and GGed
classic
[02:56 pm]
Oh_Man -- long story short - patience is a virtue!
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