Staredit Network > Forums > Staredit Network > Topic: Command Center + Comsat Addon
Command Center + Comsat Addon
Feb 6 2024, 11:54 am
By: Tonblader  

Feb 6 2024, 11:54 am Tonblader Post #1



Made with Starcraft Broodwar 1.16.1 - ScmDraft 2.0 (Beta 0.9.10)

Is it possible to change control of the comsat to another player, after using the switch it to another player trick before without removing or killing them? (do I need some kind of nifty upgrade)



Go to these detonators to see the process.

Quote
Trigger("Player 7"){
Conditions:
Deaths("Current Player", "Right Upper Level Door", Exactly, 1);
Switch("P_CC+Comsat1A", Set);
Switch("P1_Building", Set);
Switch("P2_Army", Set);

Actions:
Comment("P7 Right Upper Level Door DC -- 1 \r\nP2 Crea CC Lifted , Remueve CC Lifted \r\nP1 Crea CC ");
Move Unit("All players", "Men", All, "P_CC1A", "P_CC+Comsat1A");
; Give Units to Player("All players", "Player 2", "Terran Comsat Station", All, "P_CC+Comsat1A");
Remove Unit At Location("All players", "Terran Comsat Station", All, "P_CC+Comsat1A");
Create Unit with Properties("Player 2", "Terran Comsat Station", 1, "P_CC+Comsat1A", 2);
Create Unit with Properties("Player 2", "Terran Command Center", 1, "P_CC1A", 1);
Remove Unit At Location("Player 2", "Terran Command Center", All, "P_CC1A");
Create Unit("Player 1", "Terran Command Center", 1, "P_CC1A");
Preserve Trigger();
}

Quote
Trigger("Player 7"){
Conditions:
Deaths("Current Player", "Right Upper Level Door", Exactly, 1);
Switch("P_CC+Comsat1A", Set);
Switch("P2_Building", Set);
Switch("P1_Army", Set);

Actions:
Comment("P7 Right Upper Level Door DC -- 1 \r\nP1 Crea CC Lifted , Remueve CC Lifted \r\nP2 Crea CC ");
Move Unit("All players", "Men", All, "P_CC1A", "P_CC+Comsat1A");
; Give Units to Player("All players", "Player 1", "Terran Comsat Station", All, "P_CC+Comsat1A");
Remove Unit At Location("All players", "Terran Comsat Station", All, "P_CC+Comsat1A");
Create Unit with Properties("Player 1", "Terran Comsat Station", 1, "P_CC+Comsat1A", 2);
Create Unit with Properties("Player 1", "Terran Command Center", 1, "P_CC1A", 1);
Remove Unit At Location("Player 1", "Terran Command Center", All, "P_CC1A");
Create Unit("Player 2", "Terran Command Center", 1, "P_CC1A");
Preserve Trigger();
}

I attach the map for more details.

Attachments:
change_control_4p_v6c.scm
Hits: 0 Size: 94.63kb




Feb 7 2024, 1:45 pm Ultraviolet Post #2

We do a little trolling

Could you just center a ground only location on the command center and then you could center another 2x2 location on the CC and use EUD location shifting to shift it into the position where the Comsat station would belong and then if you detect the command center is on the ground and the comsat station is in the comsat location then give it to the player?



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[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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