Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting Hallucinations?
Detecting Hallucinations?
Jan 28 2008, 9:56 pm
By: Morphling  

Jan 28 2008, 9:56 pm Morphling Post #1



Is it possible?



None.

Jan 28 2008, 10:04 pm The_z0r Post #2



I don't think there is a way, however, I haven't been on an editor in forever. I'll look for some concepts.



None.

Jan 28 2008, 10:06 pm candle12345 Post #3



Yes, but not via bring.
You need to use the "Player Commands ..." styled requirements.
Even then, I'm not sure how well it works.
[It doesn't detect hallucinations seperate either]



None.

Jan 28 2008, 10:06 pm Morphling Post #4



I want a hallucinated gunner system.



None.

Jan 28 2008, 10:10 pm Falkoner Post #5



Locations can still be centered on hallucinations, so run a location through all the units, if the location is centered on a hallucination, the bring command won't be able to detect it, so you know that it's a hallucination.



None.

Jan 28 2008, 10:10 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

hallucinations cannot be detected in conditions.
but you are able to center locations on them (they are like real units in the trigger actions).

center a location on it and detect that the location has moved.




Jan 28 2008, 10:11 pm Morphling Post #7



How exactly would i do that? Could you show me the triggers?

EDIT: Nvm



None.

Jan 28 2008, 10:13 pm Falkoner Post #8



Center a location on the unit


Next trigger:

If Player X brings 1 unit to centered location, then it's real, if not, it's a hallucination, it it's real, simply give it to another player, then center the location again and do the same thing, if it says nothing is there, then there must either be a hallucination in it, or it's at the center of the location you centered it into, since there are no units to center on.



None.

Jan 28 2008, 10:13 pm candle12345 Post #9



Well, for a gunner system you wouldn't need such an advanced trigger system.
Because with a gunner system, the player [Shouldn't] usually command the unit that gets hallucinated.
Thus, you could use a simpler system like:
Conditions:
Player commands at least 2 [Attackerz LULZ! HAI]
Actions:
Center location on [Attackerz LULZ! HAI]
Do effects n shit.
Remove 2 [Attackerz LULZ! HAI] for Player [So if you cast it several times, it goes off several times... :O]
Preserve Trigger



None.

Feb 18 2008, 12:43 am NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Commands doesnt detect hallus, actually no conditions at all, as Ahli already pointed out

Post has been edited 1 time(s), last time on Feb 18 2008, 12:53 am by NudeRaider.




Feb 18 2008, 1:51 pm lil-Inferno Post #11

Just here for the pie

Laser_Dude made a hallucination gunner system, you may want to see him.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:38 pm]
Ultraviolet -- :wob:
[2026-6-29. : 2:13 pm]
Vrael -- pee poo sibling
[2026-6-28. : 7:00 pm]
Symmetry -- poo poo papa
[2026-6-28. : 2:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
Please log in to shout.


Members Online: lil-Inferno