Staredit Network > Forums > SC1 Map Showcase > Topic: Moebius Campaign
Moebius Campaign
Jul 31 2022, 7:09 am
By: kkh829  

Jul 31 2022, 7:09 am kkh829 Post #1




TITLE



STORYLINE/INTRODUCTION
Become a Moebius Corps commander, excavate Xel’naga artifacts, defeat wild Zergs, And find your true destiny.


FEATURES
  • Unique units and unique skills(EUD)
  • Custom AI
  • Three different levels of difficulty
  • Many different adventure style maps
  • Bright and hopeful storyline


PROGRESS
  • EPISODE1 (100%)
  • EPISODE2 (100%)
  • EPISODE3 (100%)
  • EPISODE4 (100%)
  • EPISODE5 (100%)
  • EPISODE6 (100%)
  • EPISODE7 (100%)
  • EPISODE8 (100%)
  • EPISODE9 (100%)
  • EPISODE10 (100%)
  • EPISODE11 (100%)
  • EPISODE12 (100%)
  • EPISODE13 (100%)
  • EPISODE14 (100%)
  • EPISODE15 (100%)
  • EPISODE16 (100%)
  • EPISODE17 (100%)
  • EPISODE18+EPILOGUE (100%)

Download(MTL)
https://mega.nz/folder/wnpBiYLZ#SvbM4fhrj-GGxIKT5jYvGA

Post has been edited 16 time(s), last time on Jan 23 2023, 11:28 am by kkh829.



None.

Jul 5 2023, 5:41 am newageofpower Post #2



*crickets*

I'll give this a try?



None.

Jul 5 2023, 10:35 pm newageofpower Post #3



(Played on Difficulty 2 or "Hard")

Mission 1: Pretty good map layout as far as I could tell. I quite liked the recording/playback sequences. Very clean EUD trigger/custom units. Puzzle was confusing and I gave up.

Mission 2: Excellent map layout. Should really leave the player at least 1 dropship imho, you're already giving them a cruiser and 4 wraiths. Strange translation at the end.

Mission 3: Playing Frogger with a wraith was pretty interesting. Had to practice microkiting vs scourge... I like.

Mission 4: Harder than expected, some more resources on first base and bigger buildable area for the islands/high grounds are necessary, imho.

Mission 5: Couldn't do the puzzle, need more pickup resources to build some supply depots

Mission 6: Wouldn't load (No player slots in Use Map Settings/FFA/Melee...) https://i.imgur.com/DNCyG00.png

Mission 7 says translated but the briefing is all korean, other than Duran's first line...

Post has been edited 6 time(s), last time on Jul 8 2023, 1:31 am by newageofpower.



None.

Jul 27 2023, 5:23 am kgh829 Post #4



Quote from newageofpower
(Played on Difficulty 2 or "Hard")

Mission 1: Pretty good map layout as far as I could tell. I quite liked the recording/playback sequences. Very clean EUD trigger/custom units. Puzzle was confusing and I gave up.

Mission 2: Excellent map layout. Should really leave the player at least 1 dropship imho, you're already giving them a cruiser and 4 wraiths. Strange translation at the end.

Mission 3: Playing Frogger with a wraith was pretty interesting. Had to practice microkiting vs scourge... I like.

Mission 4: Harder than expected, some more resources on first base and bigger buildable area for the islands/high grounds are necessary, imho.

Mission 5: Couldn't do the puzzle, need more pickup resources to build some supply depots

Mission 6: Wouldn't load (No player slots in Use Map Settings/FFA/Melee...) https://i.imgur.com/DNCyG00.png

Mission 7 says translated but the briefing is all korean, other than Duran's first line...



Thank you for playing my map.

Below is the Changelog.



Mission 1 Reduced the difficulty of the puzzle, and fixed enemy Lurker not burrowed.

Re-translated missions 2 and 5, It's still machine translation, so the quality is not good, hope that don't have much trouble understanding the story.

Mission 5 has increased the amount of resources gained from pickup resources.
+ Extra Supply Depot

Fixed an issue that failed to load a Mission 6

Mission 7-18 has been fully translated.

Fixed the balance and minor errors in all the maps from Mission 1-18.

Post has been edited 5 time(s), last time on Jul 29 2023, 2:49 am by kgh829.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
Please log in to shout.


Members Online: Moose