Staredit Network > Forums > SC1 Map Showcase > Topic: Moebius Campaign
Moebius Campaign
Jul 31 2022, 7:09 am
By: kkh829  

Jul 31 2022, 7:09 am kkh829 Post #1




TITLE



STORYLINE/INTRODUCTION
Become a Moebius Corps commander, excavate Xel’naga artifacts, defeat wild Zergs, And find your true destiny.


FEATURES
  • Unique units and unique skills(EUD)
  • Custom AI
  • Three different levels of difficulty
  • Many different adventure style maps
  • Bright and hopeful storyline


PROGRESS
  • EPISODE1 (100%)
  • EPISODE2 (100%)
  • EPISODE3 (100%)
  • EPISODE4 (100%)
  • EPISODE5 (100%)
  • EPISODE6 (100%)
  • EPISODE7 (100%)
  • EPISODE8 (100%)
  • EPISODE9 (100%)
  • EPISODE10 (100%)
  • EPISODE11 (100%)
  • EPISODE12 (100%)
  • EPISODE13 (100%)
  • EPISODE14 (100%)
  • EPISODE15 (100%)
  • EPISODE16 (100%)
  • EPISODE17 (100%)
  • EPISODE18+EPILOGUE (100%)

Download(MTL)
https://mega.nz/folder/wnpBiYLZ#SvbM4fhrj-GGxIKT5jYvGA

Post has been edited 16 time(s), last time on Jan 23 2023, 11:28 am by kkh829.



None.

Jul 5 2023, 5:41 am newageofpower Post #2



*crickets*

I'll give this a try?



None.

Jul 5 2023, 10:35 pm newageofpower Post #3



(Played on Difficulty 2 or "Hard")

Mission 1: Pretty good map layout as far as I could tell. I quite liked the recording/playback sequences. Very clean EUD trigger/custom units. Puzzle was confusing and I gave up.

Mission 2: Excellent map layout. Should really leave the player at least 1 dropship imho, you're already giving them a cruiser and 4 wraiths. Strange translation at the end.

Mission 3: Playing Frogger with a wraith was pretty interesting. Had to practice microkiting vs scourge... I like.

Mission 4: Harder than expected, some more resources on first base and bigger buildable area for the islands/high grounds are necessary, imho.

Mission 5: Couldn't do the puzzle, need more pickup resources to build some supply depots

Mission 6: Wouldn't load (No player slots in Use Map Settings/FFA/Melee...) https://i.imgur.com/DNCyG00.png

Mission 7 says translated but the briefing is all korean, other than Duran's first line...

Post has been edited 6 time(s), last time on Jul 8 2023, 1:31 am by newageofpower.



None.

Jul 27 2023, 5:23 am kgh829 Post #4



Quote from newageofpower
(Played on Difficulty 2 or "Hard")

Mission 1: Pretty good map layout as far as I could tell. I quite liked the recording/playback sequences. Very clean EUD trigger/custom units. Puzzle was confusing and I gave up.

Mission 2: Excellent map layout. Should really leave the player at least 1 dropship imho, you're already giving them a cruiser and 4 wraiths. Strange translation at the end.

Mission 3: Playing Frogger with a wraith was pretty interesting. Had to practice microkiting vs scourge... I like.

Mission 4: Harder than expected, some more resources on first base and bigger buildable area for the islands/high grounds are necessary, imho.

Mission 5: Couldn't do the puzzle, need more pickup resources to build some supply depots

Mission 6: Wouldn't load (No player slots in Use Map Settings/FFA/Melee...) https://i.imgur.com/DNCyG00.png

Mission 7 says translated but the briefing is all korean, other than Duran's first line...



Thank you for playing my map.

Below is the Changelog.



Mission 1 Reduced the difficulty of the puzzle, and fixed enemy Lurker not burrowed.

Re-translated missions 2 and 5, It's still machine translation, so the quality is not good, hope that don't have much trouble understanding the story.

Mission 5 has increased the amount of resources gained from pickup resources.
+ Extra Supply Depot

Fixed an issue that failed to load a Mission 6

Mission 7-18 has been fully translated.

Fixed the balance and minor errors in all the maps from Mission 1-18.

Post has been edited 5 time(s), last time on Jul 29 2023, 2:49 am by kgh829.



None.

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[09:53 am]
NimoStar -- ban the bot :))
[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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