Staredit Network > Forums > SC1 Map Showcase > Topic: Moebius Campaign
Moebius Campaign
Jul 31 2022, 7:09 am
By: kkh829  

Jul 31 2022, 7:09 am kkh829 Post #1




TITLE



STORYLINE/INTRODUCTION
Become a Moebius Corps commander, excavate Xel’naga artifacts, defeat wild Zergs, And find your true destiny.


FEATURES
  • Unique units and unique skills(EUD)
  • Custom AI
  • Three different levels of difficulty
  • Many different adventure style maps
  • Bright and hopeful storyline


PROGRESS
  • EPISODE1 (100%)
  • EPISODE2 (100%)
  • EPISODE3 (100%)
  • EPISODE4 (100%)
  • EPISODE5 (100%)
  • EPISODE6 (100%)
  • EPISODE7 (100%)
  • EPISODE8 (100%)
  • EPISODE9 (100%)
  • EPISODE10 (100%)
  • EPISODE11 (100%)
  • EPISODE12 (100%)
  • EPISODE13 (100%)
  • EPISODE14 (100%)
  • EPISODE15 (100%)
  • EPISODE16 (100%)
  • EPISODE17 (100%)
  • EPISODE18+EPILOGUE (100%)

Download(MTL)
https://mega.nz/folder/wnpBiYLZ#SvbM4fhrj-GGxIKT5jYvGA

Post has been edited 16 time(s), last time on Jan 23 2023, 11:28 am by kkh829.



None.

Jul 5 2023, 5:41 am newageofpower Post #2



*crickets*

I'll give this a try?



None.

Jul 5 2023, 10:35 pm newageofpower Post #3



(Played on Difficulty 2 or "Hard")

Mission 1: Pretty good map layout as far as I could tell. I quite liked the recording/playback sequences. Very clean EUD trigger/custom units. Puzzle was confusing and I gave up.

Mission 2: Excellent map layout. Should really leave the player at least 1 dropship imho, you're already giving them a cruiser and 4 wraiths. Strange translation at the end.

Mission 3: Playing Frogger with a wraith was pretty interesting. Had to practice microkiting vs scourge... I like.

Mission 4: Harder than expected, some more resources on first base and bigger buildable area for the islands/high grounds are necessary, imho.

Mission 5: Couldn't do the puzzle, need more pickup resources to build some supply depots

Mission 6: Wouldn't load (No player slots in Use Map Settings/FFA/Melee...) https://i.imgur.com/DNCyG00.png

Mission 7 says translated but the briefing is all korean, other than Duran's first line...

Post has been edited 6 time(s), last time on Jul 8 2023, 1:31 am by newageofpower.



None.

Jul 27 2023, 5:23 am kgh829 Post #4



Quote from newageofpower
(Played on Difficulty 2 or "Hard")

Mission 1: Pretty good map layout as far as I could tell. I quite liked the recording/playback sequences. Very clean EUD trigger/custom units. Puzzle was confusing and I gave up.

Mission 2: Excellent map layout. Should really leave the player at least 1 dropship imho, you're already giving them a cruiser and 4 wraiths. Strange translation at the end.

Mission 3: Playing Frogger with a wraith was pretty interesting. Had to practice microkiting vs scourge... I like.

Mission 4: Harder than expected, some more resources on first base and bigger buildable area for the islands/high grounds are necessary, imho.

Mission 5: Couldn't do the puzzle, need more pickup resources to build some supply depots

Mission 6: Wouldn't load (No player slots in Use Map Settings/FFA/Melee...) https://i.imgur.com/DNCyG00.png

Mission 7 says translated but the briefing is all korean, other than Duran's first line...



Thank you for playing my map.

Below is the Changelog.



Mission 1 Reduced the difficulty of the puzzle, and fixed enemy Lurker not burrowed.

Re-translated missions 2 and 5, It's still machine translation, so the quality is not good, hope that don't have much trouble understanding the story.

Mission 5 has increased the amount of resources gained from pickup resources.
+ Extra Supply Depot

Fixed an issue that failed to load a Mission 6

Mission 7-18 has been fully translated.

Fixed the balance and minor errors in all the maps from Mission 1-18.

Post has been edited 5 time(s), last time on Jul 29 2023, 2:49 am by kgh829.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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