Staredit Network > Forums > SC1 Map Showcase > Topic: Moebius Campaign
Moebius Campaign
Jul 31 2022, 7:09 am
By: kkh829  

Jul 31 2022, 7:09 am kkh829 Post #1




TITLE



STORYLINE/INTRODUCTION
Become a Moebius Corps commander, excavate Xel’naga artifacts, defeat wild Zergs, And find your true destiny.


FEATURES
  • Unique units and unique skills(EUD)
  • Custom AI
  • Three different levels of difficulty
  • Many different adventure style maps
  • Bright and hopeful storyline


PROGRESS
  • EPISODE1 (100%)
  • EPISODE2 (100%)
  • EPISODE3 (100%)
  • EPISODE4 (100%)
  • EPISODE5 (100%)
  • EPISODE6 (100%)
  • EPISODE7 (100%)
  • EPISODE8 (100%)
  • EPISODE9 (100%)
  • EPISODE10 (100%)
  • EPISODE11 (100%)
  • EPISODE12 (100%)
  • EPISODE13 (100%)
  • EPISODE14 (100%)
  • EPISODE15 (100%)
  • EPISODE16 (100%)
  • EPISODE17 (100%)
  • EPISODE18+EPILOGUE (100%)

Download(MTL)
https://mega.nz/folder/wnpBiYLZ#SvbM4fhrj-GGxIKT5jYvGA

Post has been edited 16 time(s), last time on Jan 23 2023, 11:28 am by kkh829.



None.

Jul 5 2023, 5:41 am newageofpower Post #2



*crickets*

I'll give this a try?



None.

Jul 5 2023, 10:35 pm newageofpower Post #3



(Played on Difficulty 2 or "Hard")

Mission 1: Pretty good map layout as far as I could tell. I quite liked the recording/playback sequences. Very clean EUD trigger/custom units. Puzzle was confusing and I gave up.

Mission 2: Excellent map layout. Should really leave the player at least 1 dropship imho, you're already giving them a cruiser and 4 wraiths. Strange translation at the end.

Mission 3: Playing Frogger with a wraith was pretty interesting. Had to practice microkiting vs scourge... I like.

Mission 4: Harder than expected, some more resources on first base and bigger buildable area for the islands/high grounds are necessary, imho.

Mission 5: Couldn't do the puzzle, need more pickup resources to build some supply depots

Mission 6: Wouldn't load (No player slots in Use Map Settings/FFA/Melee...) https://i.imgur.com/DNCyG00.png

Mission 7 says translated but the briefing is all korean, other than Duran's first line...

Post has been edited 6 time(s), last time on Jul 8 2023, 1:31 am by newageofpower.



None.

Jul 27 2023, 5:23 am kgh829 Post #4



Quote from newageofpower
(Played on Difficulty 2 or "Hard")

Mission 1: Pretty good map layout as far as I could tell. I quite liked the recording/playback sequences. Very clean EUD trigger/custom units. Puzzle was confusing and I gave up.

Mission 2: Excellent map layout. Should really leave the player at least 1 dropship imho, you're already giving them a cruiser and 4 wraiths. Strange translation at the end.

Mission 3: Playing Frogger with a wraith was pretty interesting. Had to practice microkiting vs scourge... I like.

Mission 4: Harder than expected, some more resources on first base and bigger buildable area for the islands/high grounds are necessary, imho.

Mission 5: Couldn't do the puzzle, need more pickup resources to build some supply depots

Mission 6: Wouldn't load (No player slots in Use Map Settings/FFA/Melee...) https://i.imgur.com/DNCyG00.png

Mission 7 says translated but the briefing is all korean, other than Duran's first line...



Thank you for playing my map.

Below is the Changelog.



Mission 1 Reduced the difficulty of the puzzle, and fixed enemy Lurker not burrowed.

Re-translated missions 2 and 5, It's still machine translation, so the quality is not good, hope that don't have much trouble understanding the story.

Mission 5 has increased the amount of resources gained from pickup resources.
+ Extra Supply Depot

Fixed an issue that failed to load a Mission 6

Mission 7-18 has been fully translated.

Fixed the balance and minor errors in all the maps from Mission 1-18.

Post has been edited 5 time(s), last time on Jul 29 2023, 2:49 am by kgh829.



None.

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[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
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