Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Why are carrier's only launching 1-2 interceptor's with
Why are carrier's only launching 1-2 interceptor's with
Jun 21 2022, 4:10 am
By: Volumes  

Jun 21 2022, 4:10 am Volumes Post #1



Hey, for some reason my A.I. Carriers are only launching 1-2 interceptor's at a time even with the max limit built. They are set to patrol with 20,000 milliseconds in between so it gives plenty of time for attack animations including with units such as Dragoon's. Thanks!



None.

Jun 21 2022, 4:20 am sraw531 Post #2



Which AI script are they running, or are they only using Order commands?

Are you using a Wait:20000 in your trigger (This can cause waitblock/waitthrottle if you overuse waits/transmissions)

what range are the enemies at? Carriers seem to have issues (in my experience) where they continue attacking things outside their attack range but only with already launched interceptors


I see you are new here at mapmaking. Here is a link talking about Hyper Triggers:
http://www.staredit.net/topic/16433/

For death counters, I really should have an article in my bookmarks, but don't, so heres the basic idea:

conditions:
if death cave = 0 for computer player
action:
add cave 60 for computer player
order patrol
preserve

trigger 2
if death at least 1, subtract 1, preserve

people like to use death counters because they are basically variables for each player, while wait can only be used once per player at any given time.



None.

Jun 21 2022, 4:55 am GGmano Post #3

Mr.Pete-Tong

ohh you already explained a simple DC system xd didnt notice that



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

you could be the rat??

The maps I made are tweaked into perfection and maximum strategy added

Jun 21 2022, 5:00 am sraw531 Post #4



I personally prefer the count-down method rather than the count-up for timers, while using count-up for resources that accumulate over time (and potentially have no limit)

Also, carriers max at 8 interceptors, not 10?

Be aware, carriers and reavers are both heavy users of the mapmax: unit, as both interceptors and scarabs even while unlaunched are still units. Max limits are listed in the FAQ that is stickied.



None.

Jun 21 2022, 5:17 am Volumes Post #5



Thanks for the response! I currently have hyper triggers running and that is my only single wait command as to leave some time for attacks, otherwise they don't attack at all without the wait command in there + hyper triggers.

The carrier appears to be in range, just beside the enemies but not right over top. It is just the patrol order command that they are currently using. I meant to say 8 but the carrier was displaying 10 on the unit for some reason unless I just imagined it.



None.

Jun 21 2022, 6:59 am sraw531 Post #6



Depending on which form of hyper you are using, that wait action in the order trigger will prevent hyper from functioning while its running.
Otherwise, without a picture or map I'm not sure I can even imagine what could be wrong



None.

Jun 21 2022, 9:16 am GGmano Post #7

Mr.Pete-Tong

Quote from sraw531
Depending on which form of hyper you are using, that wait action in the order trigger will prevent hyper from functioning while its running.
Otherwise, without a picture or map I'm not sure I can even imagine what could be wrong

Yeah its hard to help from the info you give, but make sure you only have wait 0sec in youre hypertriggers theres different ways to make hypers i havent had issues with the 3 triggers containing 62 wait blocks 0 sec preserved, but today i use a smarter one, i dont think it matters much which you use as lomg as you,, dont use wait blocks anywhere else.

from logic it could be that you have a trigger condition bring at least 3 interceptors- removed 1 interceptor preserved.. if you have that then thats the issue xd



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

you could be the rat??

The maps I made are tweaked into perfection and maximum strategy added

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