Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How To use EUD and Pause Game together?
How To use EUD and Pause Game together?
Jun 9 2021, 3:46 am
By: kgh829  

Jun 9 2021, 3:46 am kgh829 Post #1



:lmfao: Hellow, I'm working on a single play campaign.

I'm using EUD.
GamePuase triggers are enabled, but
I can't unpuase it.

The game stop forever.

I'd like to know the solution or expedient.

The expedient i'm using now is...
I give the player's unit to the computer temporarily.
and used a way to slow down the game speed, but the limits are all clear.

Is there any good solution? :help:



None.

Jun 9 2021, 4:35 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Maybe you preserved the pause trigger? :P




Jun 9 2021, 5:51 pm MTiger156 Post #3

Veteran Mapper

I'm probably misunderstanding it significantly, but it sounds like you are using hyper triggers to pause/unpause at high speed to simulate a slow-motion effect.
Can't imagine its execution looking great though. The color flickering would make it quite unpleasant. :0_o:



"It takes far more than a simple ideology to map amazing things. Mapping requires a strong passion for SC as well as an even stronger devotion to your work. Avoid instant gratification. Set directions/goals for the map, and stick to them. Take pride in the work, be patient with it, and never settle for less."
-Tiger

Jun 12 2021, 4:33 am kgh829 Post #4



Quote from NudeRaider
Maybe you preserved the pause trigger? :P
I checked, but it wasn't.
If i play the same map without EUD, It works perfectly.(Unpuase is working) :crybaby:



None.

Jun 12 2021, 4:40 am kgh829 Post #5



Quote from MTiger156
I'm probably misunderstanding it significantly, but it sounds like you are using hyper triggers to pause/unpause at high speed to simulate a slow-motion effect.
Can't imagine its execution looking great though. The color flickering would make it quite unpleasant. :0_o:
I use EUD and Remaster Player, but... Hypertriggers are not in use

+ the speed control failed...
The game Crushed too often and was unstable.
:fear: :fear: :fear:



None.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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