Staredit Network > Forums > SC1 Map Showcase > Topic: (2) COOP Eye of the Storm Hard
(2) COOP Eye of the Storm Hard
Apr 27 2021, 7:00 pm
By: Fruitdispenser  

Apr 27 2021, 7:00 pm Fruitdispenser Post #1



Hi!
This is my own take on Eye of the Storm. Besides the cheap "adding units and defensive buildings" I modified the AI a little bit with PyAI, so Red Zerg trains Hunter Killers instead of hydras. It's made with EUD's. I also used Fenix portrait for Protoss buildings.

Starting resources are split in half between Terran and Protoss player, which means both Protoss and Terran player get 50 mineral and 50 gas at start. Zerg still get 8000 starting resources each.
Protoss and Terran are both blue.
There are no BW units or techs/upgrades: no medics, no valkyries, no corsairs. There is half an exception, though. Protoss player can train Dark Templar (hero), no Protoss Dark Templar.

In next post I'll attach e3m, base map and AI's.
If you get the chance, please take a look at it and tell me what you think.


Edit: I also raised Red Zerg and Purple Zerg max control

Attachments:
(2)Eye of the Storm extreme_EUD.scx
Hits: 4 Size: 6740.96kb

Post has been edited 1 time(s), last time on Apr 27 2021, 10:25 pm by Fruitdispenser.



None.

Apr 27 2021, 7:04 pm Fruitdispenser Post #2



Files

Attachments:
(2)Eye of the Storm files.zip
Hits: 8 Size: 6941.91kb



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


Members Online: NimoStar, NudeRaider, Oh_Man