Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: See cloaked unit owned by player 11 (resolved)
See cloaked unit owned by player 11 (resolved)
Nov 21 2020, 6:16 pm
By: Zephroze  

Nov 21 2020, 6:16 pm Zephroze Post #1



I am a total newb at mapmaking but I have found a lot of very helpful posts here until now. I couldn't manage to find anything related to this.


Details:
-I am allied with White, with Shared Vision script running.
-I have forced player 11 to ally and share vision, but naturally they aren't active.
-Even putting White turrets here ("last" resort!) hasn't provided vision.

See screenshot:
https://i.imgur.com/4273LTe.png

Ingame, the arbiter cloaks nearby units. I haven't tried to put player owned detectors there but it's not something I want to do. (Spider mine will eventually blow up on something, and turret will give players score randomly which will spoil the map; flying obs could fly away, but also would spoil the look too)

Worst case scenario I'll put a CEREBRATE there if I have to, but obviously it will look stupid. lol.

Any help is appreciated!

Post has been edited 1 time(s), last time on Nov 21 2020, 6:40 pm by Zephroze.



None.

Nov 21 2020, 6:33 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Players 9+ don't have vision to themselves. They also can't run ai scripts. They are for most intents and purposes unusable players. If you need something revealed you need to use one of Players 1-8. Either by shared vision script and/or using observers (or other detectors) to reveal the units.

As a simple workaround make Player 10 also white and give the arbiter to him. He won't cloak P11's units.

Another option would be to use an EUD trick to give any unit the appearance of an arbiter. There's several threads that explain it, but I've never delved into it myself, so I can't explain it.

Post has been edited 1 time(s), last time on Nov 21 2020, 6:39 pm by NudeRaider.




Nov 21 2020, 6:40 pm Zephroze Post #3



Yeah I know that about players 9+.

White is player 5, I should have mentioned.

Also, I solved my own problem! The issue with me being unable to see White's units was that I set the trigger backwards.

Run AI Script("Turn ON Shared Vision of Player 5 with current player");

This allows me to see anything detected by white, but I had it set so White would set shared vision for Player 1, when that would allow White to see Player 1's units.

Edit: Oh that's a good idea! This way I can get rid of the turrets completely!
Edit2: Or maybe keep them so I can see the dark templar :lol:

Post has been edited 1 time(s), last time on Nov 21 2020, 6:55 pm by Zephroze.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:13 pm]
Vrael -- pee poo sibling
[2026-6-28. : 7:00 pm]
Symmetry -- poo poo papa
[2026-6-28. : 2:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
Please log in to shout.


Members Online: O)FaRTy1billion[MM], Prankenstein