Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [EUD] Format chk
[EUD] Format chk
Nov 13 2020, 11:44 pm
By: RdeRenato  

Nov 13 2020, 11:44 pm RdeRenato Post #1

I am Renato

Is it possible to create a map in this format that is functional?


There are 3 formats of "chk"
1. Remastered Hybrid Map
2. Broodwar Map
3. Remastered Broodwar Map

(I admit I don't understand how it differs precisely)



-I made an EUD map, with the intention of eliminating the option "Save game" in a micro map
-I wanted to introduce it in the campaign format (which only supports the "chk" format)
-i use EUD (EDITOR 2), EUD editor 3 for some reason stopped working
-I was able to extract the "chk" (altered with EUD) from a "scx" map with PyMPQ, but when I try to enter at this level the typical "EUD compatibility" problem appears


THEN... IS IT POSSIBLE TO MAKE AN EUD MAP IN "CHK" FORMAT AND AVOID THIS COMPATIBILITY PROBLEM? (REMASTERED)
Please, I hope you can help me.

Is there an alternative solution to remove the "Save Game" without EUD? (specifically at one level)



"This EUD map is not supported. Please report the map on the StarCraft forums."

I use this entry for the MOD campaign maps *



:unsure: i am RdeRenato, a veteran noob

Nov 16 2020, 4:25 am martosss Post #2



Are you sure Starcraft accepts EUD campaigns at all? Any map(scx file) is a MPQ archive(possibly locked/damaged) that contains a CHK file - the raw extracted information of the map, together with other files from the map(music in wav/ogg format). If you can open that MPQ archive(if it's not locked/damaged) then you can extract the CHK file, regardless of whether it is an EUD map or not.

As far as I understand you already extracted the CHK file and it can't load, so either Starcraft doesn't accept this format at all, or you're using certain "forbidden" EUD actions that are not allowed, it should work.

I think that if you use EUD editor to compile a map, even without changing anything, it makes the map EUD and saving is disabled (but I'm not sure, I haven't tested that). You can test it by making an empty map, compiling it through the EUD editor and running it in multiplayer.



None.

Nov 21 2020, 9:40 pm RdeRenato Post #3

I am Renato

thanks, it didn't work. I will deal with EUD 3.



:unsure: i am RdeRenato, a veteran noob

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[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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