Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: ScmDraft 2 file save error
ScmDraft 2 file save error
Apr 8 2020, 1:07 am
By: Starmods107  

Apr 8 2020, 1:07 am Starmods107 Post #1



When I attempt to save a map in ScmDraft 2 I get an error message, please help:



Build failed. Please check the log for details.

euddraft v0.4 : Simple eudplib plugin system
- Using eudplib version 0.52.1
- Running euddraft in compile mode
---------- Loading plugins... ----------
Loading plugin dataDumper...
- Loading file "G:\z Starcraft modding tool\EUD Editor 2\Data\temp\RequireData"...
Loading plugin TriggerEditor.eps...
==========================================
[Error] Error loading plugin "TriggerEditor.eps"



None.

Apr 8 2020, 6:32 pm Suicidal Insanity Post #2

I see you !

Are you saving it in scmdraft or euddraft? Cause the log has nothing to do with scmdraft.




Apr 14 2020, 8:05 am Starmods107 Post #3



Are you saving it in scmdraft or euddraft? Cause the log has nothing to do with scmdraft.
Ya the its not scmdraft2 cause the issue actually, my bad, its EUD Editor when i try to save an .e2s file.



None.

Nov 16 2020, 5:15 am martosss Post #4



I experience the same issue. As far as I've noticed it has to do with changing the input raw map. When you go to settings at change the input map to a different version, sometimes(when?) the editor goes crazy and somehow locks the map, so it can't be further changed by scm draft nor used by the eud editor itself. Effectively this action bricks the EUD map for me.

I'm still not sure what exactly the issue is, but a possible solution(from what I've seen so far) is NOT to change the input map in the EUD editor settings. What you can do instead is make a copy of the old scx file(so that you get a file "foo" and "foo (Copy)", then save the new version as "foo" and always use "foo" when you compile. Keep the "copy" versions of the raw map in case you want to revert back to it. You can also make a backup of the e2s file that you're using with each raw file and name them similarly so that you have a set of "foo_XY.e2s" and "foo_XY.scx" that go together.



None.

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lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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