AI and Mining
Nov 18 2019, 2:27 am
By: linestine  

Nov 18 2019, 2:27 am linestine Post #1



Hey, another simple question here.

I made some hives, drones, and mineral patches. I am trying to get the AI up and running.

So far I haven't been able to get the drones mining. Anyone have advice on how to set up the AI and get it running?



None.

Nov 18 2019, 5:58 am GGmano Post #2

Mr.Pete-Tong

You gotta use scripts not sure if town scripts Are the right ones You gotta try em out

Alot of the scripts dont run at location, just run them for the players You need affected.

Post has been edited 2 time(s), last time on Nov 18 2019, 10:09 am by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

you could be the rat??

The maps I made are tweaked into perfection and maximum strategy added

Nov 18 2019, 8:28 pm UEDCommander Post #3

Sic Semper Tyrannis

Draw a region around the AI's main building, make a trigger that runs AI script at that location. You can google which script does what but there's no guarantee information there will be accurate - the best way to check is to download PyMS tool set, open default scripts in PyAI and see for yourself, the basic commands used by Blizz are really straightforward.

Quote from GGmano
Alot of the scripts dont run at location, just run them for the players You need affected.
On the countrary, all of AI scripts need to be run on a location around the AI's nominal (not necesserally the physical one) starting location in order for script to properly function.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: RIVE