Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detect unit unplaceable?
Detect unit unplaceable?
Nov 16 2019, 4:12 pm
By: GGmano  

Nov 16 2019, 4:12 pm GGmano Post #1

Mr.Pete-Tong

Is there a way to detect if a unit is unplaceable without the use EUDs?



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

you could be the rat??

The maps I made are tweaked into perfection and maximum strategy added

Nov 16 2019, 6:49 pm Ultraviolet Post #2

We do a little trolling

You can create the unit in a location that you know is placeable, then move it to the questionable location. Then you could confirm existence/lack of of the unit in the questionable place-ability location and act from there. This has the added benefit of avoiding the ugly unit unplaceable error.



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Nov 16 2019, 9:14 pm GGmano Post #3

Mr.Pete-Tong

Quote from Ultraviolet
You can create the unit in a location that you know is placeable, then move it to the questionable location. Then you could confirm existence/lack of of the unit in the questionable place-ability location and act from there. This has the added benefit of avoiding the ugly unit unplaceable error.

Yea been that with almost All the create units triggers i have guess i lack something since i saw the unplaceable bug once ill go through the create triggers again for the unit beeing unplaceable i just have so many triggers



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

you could be the rat??

The maps I made are tweaked into perfection and maximum strategy added

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[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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