Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Does Floor Gun Trap not register/count in conditions???
Does Floor Gun Trap not register/count in conditions???
Jun 20 2019, 4:17 pm
By: SiKiN  

Jun 20 2019, 4:17 pm SiKiN Post #1



Below I have added an image of two failsafe triggers that give an invincible Floor Gun Trap back to player 12 when a building dies.

The problem that has arisen is I got adventurous with an idea the tester for my map proposed where like in SC2 Broodlings or in this case an Infested Terran would spawn.

Now to make sure this trigger happened when a building died and the gun was given back to Player 12 I made sure the old trigger, which is on the RIGHT was still inside this new trigger and added the condition involving "if a player has a Floor Gun Trap" and I noticed the trigger just stopped working, even though in testing the player clearly had one.

The finalise I have come to the conclusion that I don't believe you can call upon a Floor Gun Trap in Conditions or count them at all because obvious on the right you see a working trigger, but on the LEFT you see a trigger that wont get past conditions even though theoretically the conditions have been met.

IS THERE A WORK AROUND HERE????





Jun 20 2019, 6:02 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

In your condition, you're checking if the Current Player has a Zone Defense Cannon, but you want to be checking for a Zone Defense Gun it seems.




Jun 20 2019, 6:57 pm SiKiN Post #3



Quote from Dem0n
In your condition, you're checking if the Current Player has a Zone Defense Cannon, but you want to be checking for a Zone Defense Gun it seems.

Omfg..... it worked...


Thankyou... I cannot fathom how I missed that, I don't even know what a Zone Cannon is...




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Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
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