Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What does this field mean in the CHK TRIG section?
What does this field mean in the CHK TRIG section?
May 11 2019, 4:40 pm
By: sethmachine  

May 11 2019, 4:40 pm sethmachine Post #1



In the CHK format description for triggers: http://www.starcraftai.com/wiki/CHK_Format#.22TRIG.22_-_Triggers,

there is an unsigned 16 bit integer:

Quote
u16: Used internally by starcraft (number of which condition to process next, and maybe more?)

I am creating a tool to generate triggers directly into TRIG format. Do I need to worry about this field or can I just keep it at 0 or whatever default value it is?



None.

May 12 2019, 8:37 pm jjf28 Post #2

Cartography Artisan

I've never used that field, and I just leave it at 0



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

May 20 2019, 10:28 am Arta(M) Post #3

Armoha

EUDX Trigger which added in SC:R, uses last 2 bytes of condition/action (0x12, 0x13 for condition, 0x1E, 0x1F for action) for EUDX symbol, which is 'SC'.



maintainer of euddraft and eudplib.
Armo#6637 at Discord :teehee:

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[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
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