Moving Location
May 8 2019, 3:19 pm
By: nakedput  

May 8 2019, 3:19 pm nakedput Post #1



Hi, what triggers can I use to do "moving locations". So for example, upon a unit dying somewhere on the map; how do I get this location to create a flag or something. I've seen this done on some maps but no idea how they pull this off. Any help is appreciated.



None.

May 8 2019, 3:30 pm Roy Post #2

An artist's depiction of an Extended Unit Death

It depends on your map requirements. The simplest way to accomplish this is if the player only owns one instance of the unit you want the location to follow:
Location Tracking
Players

  • Player 1
  • Conditions

  • Current Player commands exactly 1 Terran Marine
  • Actions

  • Move location 'p1' on Terran Marine owned by Current Player at 'Anywhere'
  • Preserve Trigger

  • Creating Flag
    Players

  • Player 1
  • Conditions

  • Current Player commands exactly 0 Terran Marine
  • Actions

  • Create 1 Flag at 'p1' for Current Player


  • If your player owns multiple units that you want to track, things become more complicated. You can keep locations tracking certain units with Location IDs, depending on the unit's size and movement speed.

    If you need something that specifically moves the location onto a dying unit, you can look at the Duplicating Marines concept map. Combined with Super Hyper Triggers, this should work at a 100% success rate, as opposed to the 50% success rate with regular hyper triggers.




    May 8 2019, 4:08 pm nakedput Post #3



    Wow thanks for the quick response. Works like a charm.



    None.

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    [2026-7-17. : 2:58 pm]
    Ultraviolet -- Symmetry
    Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
    fr fr
    [2026-7-17. : 2:39 am]
    Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
    [2026-7-16. : 6:28 am]
    NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
    [2026-7-16. : 6:26 am]
    NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
    [2026-7-16. : 6:25 am]
    NudeRaider -- Symmetry
    Symmetry shouted: Ohhh imagine a SC map that could delete itself
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    Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
    [2026-7-16. : 2:28 am]
    Symmetry -- Ohhh imagine a SC map that could delete itself
    [2026-7-15. : 8:51 pm]
    NudeRaider -- Symmetry
    Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
    yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
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    Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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