Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Grouping Allies Together?
Grouping Allies Together?
Jan 20 2008, 10:35 am
By: Wantonsoup  

Jan 20 2008, 10:35 am Wantonsoup Post #1



So, one of my friends and I have been playing a lot of Starcraft over battle.net lately, namely 2v3 computer matches (just challenging enough for both of us). Unable to find a good map where we start together and can both defend a single choke point, I decided to go out and make one. :dontgetit:
Except, obviously, this only works if we start in the right place... Otherwise we're scattered and the whole point of the map is gone.
So how do I go about UN-randomizing the random starting positions in top vs bottom. Is it possible? If not, what triggers do I need to put in to replicate a game of top vs bottom against computers?

Um... any and all help is appreciated.



None.

Jan 20 2008, 2:19 pm Falkoner Post #2



In a top vs. bottom game, the start locations are randomized no matter what. The only setting you can disable that is in Use Map Settings.

Now, since all you're playing for is the enjoyment, not the scores, then it's quite simple:

You have 3 triggers under All Players, they go like this:

C:
Always
A:
Modify Resources for Current Player: Set to 50 ore

C:
Current Player commands at most 0 buildings
A:
End Scenario in Defeat for Current Player

C:
Non-Allied victory players command at most 0 buildings
A:
End Scenario in Victory for Current Player

And from there you just make sure that the players you want are in the correct forces, make their race user selectable, then disable Random Starting Locations, using X-tra editor, or SCM Draft, and for computers, you need to make their race set to a single race, and run the correct AI for them, the Insane AI's will give you the hardest comp, but you can use Expansion AI's as well, or just try out different AI's.

Also, make sure that the AI you are running matches with the AI of the comp, and you have to preplace the starting buildings and units for the computers as well.



None.

Jan 20 2008, 11:05 pm Wantonsoup Post #3



Alright, well, I did the first part of what you said, and now at least the map doesn't go "Victory!" or "Defeat!" the moment I open it up anymore. However, the computers don't DO anything, so I downloaded SCMDraft like you said, except I can't find a way to set a script to an AI.. it's probably really easy but I don't see it anywhere.



None.

Jan 21 2008, 12:37 am Falkoner Post #4



The trigger action is Run: AI Script at location



None.

Jan 21 2008, 3:09 am Wantonsoup Post #5



For which players would I set that up? Sorry, I really don't know much about triggers.



None.

Jan 21 2008, 3:21 am Falkoner Post #6



That should be run under the computers you want, and have a location that it runs in around their base.



None.

Jan 21 2008, 4:06 am Wantonsoup Post #7



Okay I got it, but where can I get more information on these scripts... I've tried out a few and they're pretty weird... I wanna find a fairly standard one, the one that starcraft runs by default.



None.

Jan 21 2008, 5:58 am Ultraviolet Post #8

We do a little trolling

Try "Expansion RACE HERE Campaign Medium" Not sure, but that might be it. It's definitely one of the campaign ones, so if that doesn't work try Easy, then Difficult. Also make sure you make the location for each comp start over it's starting building (CC/Hatchery/Nexus) and their starting minerals and gas.

Post has been edited 2 time(s), last time on Apr 20 2008, 10:30 pm by NerdyTerdy.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jan 21 2008, 7:23 am Wantonsoup Post #9



Well alright everyone, I figured everything I need to out, thanks for all your help. ^^



None.

Jan 28 2008, 10:10 am pneumatic Post #10



The "Custom" AI is the one that runs in Melee and Top vs Bottom maps. Example, Terran Custom Level or Zerg Expansion Custom Level. It's designed to start with 50 minerals, 4 harvesters and one command center/nexus/hatchery+overlord. All the other AIs are designed to start with varying amounts of resources and base sizes.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:13 pm]
Vrael -- pee poo sibling
[2026-6-28. : 7:00 pm]
Symmetry -- poo poo papa
[2026-6-28. : 2:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
Please log in to shout.


Members Online: O)FaRTy1billion[MM], Prankenstein