Staredit Network > Forums > Modding Discussion > Topic: Mod Night
Mod Night
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Jun 9 2018, 4:40 pm
By: Voyager7456  

Jun 9 2018, 4:40 pm Voyager7456 Post #1

Responsible for my own happiness? I can't even be responsible for my own breakfast



What is Mod Night?
Mod Night is a SEN tradition going back many years, where members play StarCraft mods of all kinds. Come play your favorite mods, or come show off your WIP projects!

When is Mod Night?
Friday evenings at 5 PM PST.

How to join Mod Night:
1) Make sure that you have the iCCup gateway installed on your machine. Also note that in order to log in to iCCup's Battle.net server, you will need to create an account on the iCCup website first.
2) Join the Staredit Network Discord and look for download instructions in the channel #modnight.
3) Log on to the iCCup gateway and then join channel "mod night".
4) (Optional) Join us in voice chat in the voice channel Mod-Night.

Most mods selected for Mod Night are 1.16.1 or lower. Use StarCraft Classic Installer to install the appropriate version.

What happened to those screenshot threads and stuff?
It was getting to be a lot of work to create screenshot compilations, and given that most members are using voice chat these days, screenshots were missing half of what was going on anyway. Corbo will occasionally stream Mod Nights in his channel.

Post has been edited 1 time(s), last time on Jun 17 2018, 6:10 am by Voyager7456.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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