Staredit Network > Forums > SC1 Map Showcase > Topic: Tank defense Remastered (STACKED HEROES)
Tank defense Remastered (STACKED HEROES)
Oct 9 2017, 6:38 pm
By: O)mG  

Oct 9 2017, 6:38 pm O)mG Post #1



New Tank Defense

First off the new use of ogg sound format in scmdraft 2 v0.9 is awsome!
original size with wavs : 1400 kbs
size when wavs converted to ogg : 324kb

Map completion: 98%
Map dimensions: 128/128
Map size: 324 kbs
Jungle world

All unit texts are overlapped (stacked) via the new remastered resolution
Playing this map in NON remastered isn't recommended

- 6 stackable heroes including Ghost, Marine, Firebat, High Templar, Dragoon, Hydra.
- Use corsair web to aim and move your heroes all on top of one another
- Use tanks to build your maze
- Siege your tanks to disable them into towers
- Use corsair web to re-enable your tanks
- Purchase heroes at the bottom of the map
- Try and survive 40 rounds
- 14 Lives per player
- P1 lift Command center to skip rounds
- P1 bans assholes as he wishes
- Waves shown under skipper to your left
- Music On/Off to your right over lives
- Make sure not to leave cracks!



This version allows for single player play.
I really need the map tested to properly balance and perhaps find glitches.






Attachments:
Tank def New v1.0 (beta).scx
Hits: 6 Size: 324.93kb

Post has been edited 1 time(s), last time on Oct 11 2017, 5:35 pm by O)mG.



None.

Oct 9 2017, 7:03 pm Butch Post #2

PROFESSIONAL MAP MAKER

I've played this, nice quality defense map. Not usually into defenses myself but you've done a good job on this one. Should provide screenies TBH.



None.

Oct 11 2017, 5:35 pm O)mG Post #3



Quote from Butch
I've played this, nice quality defense map. Not usually into defenses myself but you've done a good job on this one. Should provide screenies TBH.

Thanks, added pictures :P



None.

Nov 8 2017, 3:53 am Corbo Post #4

ALL PRAISE YOUR SUPREME LORD CORBO

You seem to be needing help with your BBCodes.

Please refer to site FAQs in order to get yourself a bit more of a know-how to help you further inmerse in the SEN experience.

http://www.staredit.net/site/faq/9/



fuck you all

Dec 7 2017, 12:58 am Matt.- Post #5

CCSM, PCNSE7

I'll give it a host now.



Latest Completed Projects:
Dodge & Attack
Stacked Marine D

Dec 7 2017, 1:30 am Matt.- Post #6

CCSM, PCNSE7

It was good. Would like to see a way to make it so that you can turn music on / off (I think I found the control for this but it didn't seem to work as expected)

Would also like to see a method to use the corsair for both stacking heroes and untowering tanks, but not both at the same time as it can get a bit frustrating.





Awesome map!!



Latest Completed Projects:
Dodge & Attack
Stacked Marine D

Dec 12 2017, 9:48 am O)mG Post #7



Quote from Matt.-
It was good. Would like to see a way to make it so that you can turn music on / off (I think I found the control for this but it didn't seem to work as expected)

Would also like to see a method to use the corsair for both stacking heroes and untowering tanks, but not both at the same time as it can get a bit frustrating.





Awesome map!!

The music on off switch works, you need to let the wav loop end so that it stops completely, there is no workaround that i know of.

Same deal with corsair web, I can't think of a workaround.




None.

Dec 12 2017, 3:49 pm Pauper Post #8



Quote from O)mG
Quote from Matt.-
It was good. Would like to see a way to make it so that you can turn music on / off (I think I found the control for this but it didn't seem to work as expected)

Would also like to see a method to use the corsair for both stacking heroes and untowering tanks, but not both at the same time as it can get a bit frustrating.






Awesome map!!

The music on off switch works, you need to let the wav loop end so that it stops completely, there is no workaround that i know of.

Same deal with corsair web, I can't think of a workaround.



You could do what we talked about in our map.

Have a location where you'd move a CIV up or down to determine how the location is going to react with the web.

Buy/Sell, etc.

:)



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Dec 29 2017, 9:08 am lifebot Post #9



GOOD MAP MADE in CANADA



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

Sep 10 2018, 10:27 pm O)mG Post #10



Quote from lifebot
GOOD MAP MADE in CANADA
Hahaha, so you know it's good :P



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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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