Staredit Network > Forums > SC1 Map Showcase > Topic: Tank defense Remastered (STACKED HEROES)
Tank defense Remastered (STACKED HEROES)
Oct 9 2017, 6:38 pm
By: O)mG  

Oct 9 2017, 6:38 pm O)mG Post #1



New Tank Defense

First off the new use of ogg sound format in scmdraft 2 v0.9 is awsome!
original size with wavs : 1400 kbs
size when wavs converted to ogg : 324kb

Map completion: 98%
Map dimensions: 128/128
Map size: 324 kbs
Jungle world

All unit texts are overlapped (stacked) via the new remastered resolution
Playing this map in NON remastered isn't recommended

- 6 stackable heroes including Ghost, Marine, Firebat, High Templar, Dragoon, Hydra.
- Use corsair web to aim and move your heroes all on top of one another
- Use tanks to build your maze
- Siege your tanks to disable them into towers
- Use corsair web to re-enable your tanks
- Purchase heroes at the bottom of the map
- Try and survive 40 rounds
- 14 Lives per player
- P1 lift Command center to skip rounds
- P1 bans assholes as he wishes
- Waves shown under skipper to your left
- Music On/Off to your right over lives
- Make sure not to leave cracks!



This version allows for single player play.
I really need the map tested to properly balance and perhaps find glitches.






Attachments:
Tank def New v1.0 (beta).scx
Hits: 6 Size: 324.93kb

Post has been edited 1 time(s), last time on Oct 11 2017, 5:35 pm by O)mG.



None.

Oct 9 2017, 7:03 pm Butch Post #2

PROFESSIONAL MAP MAKER

I've played this, nice quality defense map. Not usually into defenses myself but you've done a good job on this one. Should provide screenies TBH.



None.

Oct 11 2017, 5:35 pm O)mG Post #3



Quote from Butch
I've played this, nice quality defense map. Not usually into defenses myself but you've done a good job on this one. Should provide screenies TBH.

Thanks, added pictures :P



None.

Nov 8 2017, 3:53 am Corbo Post #4

ALL PRAISE YOUR SUPREME LORD CORBO

You seem to be needing help with your BBCodes.

Please refer to site FAQs in order to get yourself a bit more of a know-how to help you further inmerse in the SEN experience.

http://www.staredit.net/site/faq/9/



fuck you all

Dec 7 2017, 12:58 am Matt.- Post #5

CCSM, PCNSE7

I'll give it a host now.



Latest Completed Projects:
Dodge & Attack
Stacked Marine D

Dec 7 2017, 1:30 am Matt.- Post #6

CCSM, PCNSE7

It was good. Would like to see a way to make it so that you can turn music on / off (I think I found the control for this but it didn't seem to work as expected)

Would also like to see a method to use the corsair for both stacking heroes and untowering tanks, but not both at the same time as it can get a bit frustrating.





Awesome map!!



Latest Completed Projects:
Dodge & Attack
Stacked Marine D

Dec 12 2017, 9:48 am O)mG Post #7



Quote from Matt.-
It was good. Would like to see a way to make it so that you can turn music on / off (I think I found the control for this but it didn't seem to work as expected)

Would also like to see a method to use the corsair for both stacking heroes and untowering tanks, but not both at the same time as it can get a bit frustrating.





Awesome map!!

The music on off switch works, you need to let the wav loop end so that it stops completely, there is no workaround that i know of.

Same deal with corsair web, I can't think of a workaround.




None.

Dec 12 2017, 3:49 pm Pauper Post #8



Quote from O)mG
Quote from Matt.-
It was good. Would like to see a way to make it so that you can turn music on / off (I think I found the control for this but it didn't seem to work as expected)

Would also like to see a method to use the corsair for both stacking heroes and untowering tanks, but not both at the same time as it can get a bit frustrating.






Awesome map!!

The music on off switch works, you need to let the wav loop end so that it stops completely, there is no workaround that i know of.

Same deal with corsair web, I can't think of a workaround.



You could do what we talked about in our map.

Have a location where you'd move a CIV up or down to determine how the location is going to react with the web.

Buy/Sell, etc.

:)



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Dec 29 2017, 9:08 am lifebot Post #9



GOOD MAP MADE in CANADA




Sep 10 2018, 10:27 pm O)mG Post #10



Quote from lifebot
GOOD MAP MADE in CANADA
Hahaha, so you know it's good :P



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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