Staredit Network > Forums > General StarCraft > Topic: WW II Death in Europe (DIE) UMS Tournament - July 15, 2017
WW II Death in Europe (DIE) UMS Tournament - July 15, 2017
Jun 25 2017, 12:16 am
By: Septhiroth  

Jun 25 2017, 12:16 am Septhiroth Post #1



On July 15 2017, the members of Channel HY (US East) and Channel Truth Fam- (Fish Server) will be hosting together a tournament on the UMS map WW II Death in Europe (DIE).




Death in Europe (UMS)
Death in Europe is a real-time strategy UMS that is based around the conflict over continental Europe during World War II. The map was made by Locomotive back in 2003. The map revolves around two teams of 3 (Allies) vs (Axis) that FighT for Control over the dominance of Europe. Players play specific countries as either USA, Great Britain, USSR (Allies) or West Germany, Italy, East Germany (Axis).

Tournament
Since the announcement of starcraft remastered, both Channel HY and Channel Truth Fam- have decided to host a DIE tournament on July 15, 2017 at 1:00PM (South Korea Time).

Teams:
[/b]There will be a total of 8 teams (may subject to change) that will be contending in the tournament. There are a total of 5 matches in a series and all teams are required to play both Allies and Axis factions.

Prize Pool
The team that wins the tournament will receive $150.00 US.

Livestream
The Tournament will also include both English and Korean commentators Who will be live streaming the even through their YouTube channels.

Korean Commentator (6.25_i):
www.youtube.com

English Commentator (FlyingEGG):
www.youtube.com

I hope all of you can come!



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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