Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Day/Night trigger to spawn waves
Day/Night trigger to spawn waves
May 17 2017, 9:16 pm
By: TristanOfVP  

May 17 2017, 9:16 pm TristanOfVP Post #1



I'm making a map where players explore the map during a "day" time and defend against waves of enemies attack during the "night" time.

I don't know how to execute this well. I've tried switches and then tried using units to label day and night and removing them after the count down but I can't get it to work well. Looking for ideas to make this system work.



None.

May 17 2017, 10:37 pm theskinsurf Post #2



plenty of ways, the simplest would probably be a timer.

if "day" is cleared
if "night" is set
if timer is at most 0 sec
--
set timer to 5:00
clear "night"
set "day"
preserve

if "day" is set
if "night" is cleared
if timer is at most 0 sec
--
set timer to 5:00
clear "day"
set "night"
preserve

etc etc.



Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands

Jun 18 2017, 5:20 pm lucifirius Post #3



What you can do is have a unit travel from one point to another to signify day/night.



None.

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[2026-6-23. : 3:29 am]
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[2026-6-22. : 8:35 pm]
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[2026-6-21. : 11:38 pm]
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[2026-6-21. : 4:56 am]
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[2026-6-21. : 4:26 am]
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[2026-6-21. : 4:25 am]
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[2026-6-20. : 6:15 pm]
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[2026-6-20. : 3:43 pm]
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Oh_Man -- makes me wonder if SEN knows anything about the topic
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