Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: New patch creating unplayable lag - at wit's end!!
New patch creating unplayable lag - at wit's end!!
Apr 30 2017, 10:21 pm
By: Oh_Man  

Apr 30 2017, 10:21 pm Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)



Check this video to see what I mean. At the 10 second mark and 30 second mark you see the lag spikes I am experiencing. This happens non-stop, roughly every 20 seconds, in any map, even navigating the menu. LAN or Bnet - it makes no difference. I've tried shutting down multiple external programs to see if that is affecting it - no dice. Tried fiddling with FPS cap, window mode full screen - no dice. I use Windows 10. NVIDIA GTX 1070.

Can anyone help?? Is anyone else experiencing these same issues? This did NOT exist when playing pre-patch. This is something the patch has created for me.




Apr 30 2017, 10:29 pm Veta Post #2



This was happening to me recently, I forgot what was causing it but I'm fairly sure it was a bunch of new Bring conditions. Did you change or add anything recently? Reordering the conditions to put lighter weight ones first might help too. Anything involving units and locations will be heavier than data like death counts.



None.

Apr 30 2017, 10:36 pm Oh_Man Post #3

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Veta
This was happening to me recently, I forgot what was causing it but I'm fairly sure it was a bunch of new Bring conditions. Did you change or add anything recently? Reordering the conditions to put lighter weight ones first might help too. Anything involving units and locations will be heavier than data like death counts.

It's not map related as I said. Lag is there regardless of the map I play, and is even present when navigating the menu.




May 1 2017, 12:40 am Lanthanide Post #4



Computer be haunted.



None.

May 1 2017, 1:39 am ihjel Post #5



Yes I have the same problem. The PTR was smooth but the released patches lag like hell.



None.

May 2 2017, 2:31 pm Oh_Man Post #6

Find Me On Discord (Brood War UMS Community & Staredit Network)

So I notice the lag spikes are like every 20 seconds like clockwork. Is there some external program I can use which can point to a potential source of the problem?




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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