Staredit Network > Forums > General StarCraft > Topic: Critter Campaign: New Fan-Made Project
Critter Campaign: New Fan-Made Project
Jun 28 2016, 7:24 pm
By: CritterCampaign  

Jun 28 2016, 7:24 pm CritterCampaign Post #1



DL link (custom *.mpq and 6 maps): https://www.dropbox.com/s/k2vm4s4ukkvymmk/critter_campaign_1606.zip?dl=0

"Starcraft: The Critter Campaign" is a frame story, recounted in past tense by its protagonist, Dr. Marko, a former Confederate ghost who escaped to the distant and little-known world of Siddakar to live a life of peace. A radical experiment on the development of critters comes to fruition as war comes to the Siddak Republic. The story is set after the end of the original Starcraft campaign, but before the Dominion is invaded by the United Earth Directorate in Brood War.

I've recently gotten back into Brood War, and I had this project I started like 9 years ago that I hated to see going to waste, so I'm trying to finish it. There are three more missions coming down the pipe, but what I'm sharing today is the culmination of a lot of hours of work. Hopefully someone will enjoy it! Also, check back soon for the conclusion of the story!

EDIT: Here are some screenshots to whet your appetite... http://imgur.com/a/Tf7RG

Post has been edited 1 time(s), last time on Jul 6 2016, 5:39 am by CritterCampaign.



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Jul 8 2016, 1:06 am CritterCampaign Post #2



I've got it on Moddb now too...

http://www.moddb.com/mods/starcraft-the-critter-campaign/



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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