Staredit Network > Forums > General StarCraft > Topic: Compilation of Requests for next StarCraft Patch
Compilation of Requests for next StarCraft Patch
May 26 2016, 1:10 am
By: iCCup.xboi209  

May 26 2016, 1:10 am iCCup.xboi209 Post #1



http://us.battle.net/en/forum/topic/20744814307

Please show support by commenting or upvoting the post!


They killed it :(

Here's what I have:


This list assumes that graphical fixes will be included in the next patch. Gameplay changes are not intended to be added to this list.

Bugs
  • Allocated memory for in-game HUD is not released when user leaves the game
  • Buffer overflow when storing too many future game actions during a replay
  • Sometimes, maps do not automatically begin downloading
  • Users playing with French or Belgian keyboard layouts must hold Shift in order to access numbers for selecting hotkeys
  • CPU throttling has no effect in the Battle.net login screen

Exploits
  • Buffer overflow when client attempts to write a long game name to a buffer(occurs when user clicks on a game in the game list)
  • Hackers can force Battle.net to IP ban other users by spamming join game packets, which causes other users to automatically send /astat for every packet
  • Hackers could steal CD keys because CD key hashes are sent in CLS2 packet 0x40, and the hash is easily brute forced because it's only 4 bytes long
  • acks could drop other players in-game by sending a game action packet only to that player, causing the player's client to execute the action and have a different game hash than everyone else. Could be fixed by verifying that everyone else has received the packet


Small Feature Requests
  • Lower the built-in Battle.net latency to the equivalent of the built-in LAN latency
  • Option to disable Windows keys in-game
  • Automatically save all replays without overwriting previous replay
  • Option to change mouse speed only for StarCraft
  • Increase amount of recent maps in the dropdown dialog when hosting maps

Big Feature Requests
  • Utilize UDP hole punching so that users are not required to open port 6112 UDP
  • Utilize UPnP
  • Option for windowed mode
  • Remove unit/bullet/sprite limits
  • Support Unicode text
  • Improve map transfer speed
  • Support .mp3 or .ogg files for custom maps


Post has been edited 4 time(s), last time on May 26 2016, 11:59 pm by iCCup.xboi209.



None.

May 26 2016, 2:27 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Why would they take down your topic?




May 26 2016, 2:51 am KYSXD Post #3



What happened?

This post really needs attention!

At least they could release the source code (or any official support to custom dat files, grp or ai)




May 26 2016, 4:45 am noobscrub Post #4



----------

Post has been edited 1 time(s), last time on Jan 20 2023, 11:45 am by noobscrub.



None.

May 26 2016, 8:38 pm Clokr_ Post #5



Guess it just got moved here?

Quote from noobscrub
Wait.. blizzard is going to update starcraft: BW?

They are working on a patch at the moment. But it will likely only fix bugs to make it run smoothly on newer OSes.



?????

May 26 2016, 11:59 pm iCCup.xboi209 Post #6



Quote from Clokr_
Guess it just got moved here?

Quote from noobscrub
Wait.. blizzard is going to update starcraft: BW?

They are working on a patch at the moment. But it will likely only fix bugs to make it run smoothly on newer OSes.
:O that's weird. Everyone, please upvote it



None.

Aug 5 2016, 8:18 am UndeadStar Post #7



I agree with "Users playing with French or Belgian keyboard layouts must hold Shift in order to access numbers for selecting hotkeys" (I'm french).

Also, another bug I currently have (StarCraft on Windows 10 with some compatibility settings) is that when an animated portrait must be played for a briefing, Starcraft once go back to the desktop, and must be alt-tabbed back in.
By "once" I mean if later you load another mission/map, it won't do it again until you exit the game.
Weird stuff.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:54 pm]
Symmetry -- rigged
[09:44 pm]
l)ark_ssj9kevin -- Wing 140 box 2 days in a row o_o
[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
[01:53 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!
[06:32 am]
Ultraviolet -- that was pretty sick lol
Please log in to shout.


Members Online: NimoStar, Symmetry