Staredit Network > Forums > General StarCraft > Topic: The Hunt For Tassadar
The Hunt For Tassadar
Mar 31 2016, 7:54 pm
By: FlameViper  

Mar 31 2016, 7:54 pm FlameViper Post #1



https://www.youtube.com/watch?v=JRFVEReJ4Kg

This mission stood out the most for me when playing Starcraft. A mission from the original SC which pities you with a small task force on a forgotten space station trying to find Tassadar and Raynor without waking up the entirety of the zerg base.
Plus Starcraft 1 maps always had a simplicity to them compared to the Brood War campaigns which tried very hard to make it more scripted and similar to a Red Alert 2 campaign.

I wonder how the concept would be handled now with a more powerful editor and engine.
Or rather how would have the Blizzard team behind Brood War handled some of the SC Original maps.



None.

Apr 1 2016, 2:21 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

Quote from FlameViper
Or rather how would have the Blizzard team behind Brood War handled some of the SC Original maps.
I'm quite certain the team behind BW is the same behind the original SC (ie they handled it the same). You can easily tell that both games have the same theme in their campaigns, which is mostly just to destroy all enemy buildings. That was the mission objective of like 70% of the missions. Now, if you're talking about how non-affiliated mappers such as us could handle it, that's a different story. I'm sure anyone who knows how to use Scmdraft could make a more interesting version. You should give it a try. ;)




Apr 1 2016, 4:59 am Pr0nogo Post #3



Yeah, SCBW has poor design intrinsic to every map, even considering the limitations of the engine. It's pretty obvious that Blizzard didn't actually try.

Anyone can make better campaigns than Blizzard's own. Go for it. If you need help, ask.




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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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