Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Anti-Singleplayer mode
Anti-Singleplayer mode
Jan 5 2016, 4:14 pm
By: JCarrill0  

Jan 5 2016, 4:14 pm JCarrill0 Post #1



Shout Box Quotes

After reading from Roy & Ahli, I think I got this correct, but I want to make sure. Can anyone else give me some examples on how to do this?

Trigger 1

Trigger 2





Jan 5 2016, 5:06 pm Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Very nice.




Jan 5 2016, 5:18 pm Roy Post #3

An artist's depiction of an Extended Unit Death

Regarding the EUD approach, the EUDDB entry for multiplayer mode is here: http://farty1billion.dyndns.org/euddb/?pg=entry&id=455

Player ID: -11436
Value: Boolean (0 = off, 1 = on)

So we just need to make a memory condition to defeat if it isn't multiplayer:

EUD Multiplayer Only
Players

  • All Players
  • Conditions

  • Memory at -11436 is exactly 0
  • Actions

  • End scenario in defeat for the current player.





  • Jan 6 2016, 2:19 am Heinermann Post #4

    memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

    But you wouldn't use a version-specific, OS-specific bug if there's a proper solution.




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    [01:14 am]
    l)ark_ssj9kevin -- Rectal!!!
    [12:13 am]
    IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
    [2026-7-03. : 4:25 pm]
    l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
    [2026-7-03. : 9:43 am]
    Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
    [2026-7-03. : 9:43 am]
    Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
    [2026-7-03. : 9:43 am]
    Oh_Man -- https://retroachievements.org/ i stumbled across this website
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