Staredit Network > Forums > Modding Discussion > Topic: [Source] GPTP - SC:V plugins.
[Source] GPTP - SC:V plugins.
Jan 3 2016, 4:15 am
By: KYSXD  

May 1 2019, 4:10 pm KYSXD Post #21



Quote from lucifirius
How did you do the zealot charge?

Basically, I use the unit's energy as a counter for the charge ability. If the energy is full and the target is in range I set energy to 0 and set the unit's stim timer to the value I want.

Quote from lucifirius
Where is the code for the stalker blink?
Where is the code for the psionic transfer?

Here I have a namespace with all the available plugins implemented via game-loop.

Quote from lucifirius
What exactly is meant by "improved shield regen"?

By default, SC:BW regenerates shields at a fixed rate. The "improve" I added is the SCII behaviour: If the unit is not attacked within X seconds (using a unit's value as a timer) recharge the shields (with a bigger rate than the SC:BW default). Here you can take a look to some of the changes I made to make it work.

Quote from lucifirius
What changes in Firegraft do I have to make to implement the charge, blink, and transfer?

That's a tricky one... I do not remember :bleh:
I think the changes in GPTP should do the work.

For the blink and transfer you may need a button to trigger the plugin's behavior.

Maybe I should write more tutorials to explain how the plugins work, but I do not know if it is worth the effort as I don't see many people using the already written (or asking for others).




May 2 2019, 12:31 am lucifirius Post #22



Many thanks!

I guess I can't have everything handed to me and I'll have to figure things out :P



None.

Aug 22 2019, 7:41 am Lagi Post #23



for the Burrow movement to give nice single button for unburrow / burrow. I create 2x button set in firegraft (for zergling and samir duran(burrow zergling)) and replace the button set as the zergling burrow.

samir duran button set, when zergling use burrow movement


//KYSXD - Burrow movement start
void runBurrowedMovement(CUnit *unit) {
if(unit->id == UnitId::ZergZergling &&
scbw::hasTechResearched(unit->playerId, TechId::UnusedTech26) &&
unit->playerId == *LOCAL_HUMAN_ID)
{
if(unit->mainOrderId == OrderId::Burrow) {
unit->_unused_0x106 = (u8)true;
unit->currentButtonSet = UnitId::Hero_InfestedDuran;
}



if(unit->_unused_0x106
&& unit->status & UnitStatus::Burrowed
&& unit->status & UnitStatus::CanNotReceiveOrders) {

unit->status &= ~UnitStatus::Burrowed;
unit->status &= ~UnitStatus::CanNotReceiveOrders;
unit->status |= UnitStatus::IsGathering;

unit->flingyMovementType = 0;
unit->flingyTopSpeed = 853; //match templar. 1280 default by KSYXD
unit->flingyAcceleration = 27; //128
unit->flingyTurnSpeed = 40;
}

if(unit->_unused_0x106
&& unit->mainOrderId != OrderId::Unburrow
&& unit->sprite->mainGraphic->animation != IscriptAnimation::Burrow) {
unit->playIscriptAnim(IscriptAnimation::Burrow);
}

if(unit->_unused_0x106
&& OrderId::Attack1 <= unit->mainOrderId
&& unit->mainOrderId <= OrderId::AttackMove) {
if(unit->orderTarget.unit) {
unit->orderTo(OrderId::Move, unit->orderTarget.unit);
}
else if(unit->orderTarget.pt.x
&& unit->orderTarget.pt.y) {
unit->orderTo(OrderId::Move, unit->orderTarget.pt.x, unit->orderTarget.pt.y);
}
else unit->orderTo(OrderId::Nothing2);
}

if(unit->mainOrderId == OrderId::ReaverStop
&& unit->_unused_0x106) {
unit->_unused_0x106 = (u8)false;
unit->currentButtonSet = UnitId::zergling;

unit->status &= ~UnitStatus::IsGathering;
unit->status |= UnitStatus::Burrowed;
unit->flingyMovementType = 2;

unit->orderTo(OrderId::Unburrow);
}
}
} //KYSXD - Burrow movement end




None.

Nov 9 2020, 4:57 am A_of-s_t Post #24

aka idmontie

Not sure if you still browse here @KYSXD, is the 0.1 branch the stable code for the hooks you were working on here: https://github.com/KYSXD/GPTP-For-VS2008/tree/0.1/GPTP ?



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Jul 13 2024, 4:32 pm KYSXD Post #25



Quote from A_of-s_t
Not sure if you still browse here @KYSXD, is the 0.1 branch the stable code for the hooks you were working on here: https://github.com/KYSXD/GPTP-For-VS2008/tree/0.1/GPTP ?

A little late ;-) , sorry!

So far everything worked at that time. (Well, almost everything, the smart cast had many issues. I think that was not included)

Maybe I could take a look. My coding skills improved and I just realized that there are many new developments since I was gone. Looking promising. :bleh:




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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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