StarCraft: Mass Recall is a recreation of the StarCraft and StarCraft: Brood War campaigns (including the hidden missions), along with the Resurrection IV map, in the StarCraft II engine. The project is complete and is hosted on SC2Mapster.
I originally found out about this due to the MANY SC2BW maps I would download that was made by Maverick. (until it became a Mod for every map!)
Recently they updated the latest version around Thanksgiving and I haven't played since they updated it to HOTS, so I been in love all over again
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
This may sound blasphemous, but is there any benefit of playing it in sc2 over sc1?
2 vital questions: - Did they reintroduce sc1 armor and high ground mechanics? - And can you slow down gameplay like in sc1 to give detailed orders?
Also I believe they changed the voices for some characters. If I am correct, did they copy over all the original voices, or did they redo with the sc2 voice?
I think perhaps you should check it out to answer your questions, from what I have seen, I liked the method they have done and used, and it makes a really nice game experience, holding out for doubt only confuses you more, if your hesitant to play, then don't
2 vital questions: - Did they reintroduce sc1 armor and high ground mechanics? - And can you slow down gameplay like in sc1 to give detailed orders?
-That's not possible to do in sc2 without exhaustive triggering, most likely. I know they did not incorporate it into this project. -You could always lower the game speed in sc2 singleplayer, at least to my knowledge. Shouldn't be different in sc2.
-You could always lower the game speed in sc2 singleplayer, at least to my knowledge. Shouldn't be different in sc2.
You could?! BIG NEWS! How? I've been missing that feature so hard.
I always just hit the - and + on the Numpad to change my speed settings. o.o
Oh. Like in sc1. I've tried that but nothing happened. So either it wasn't implemented in WoL (and I don't think I've tried again) or it I was on Brutal difficulty. The minimum speed depends on the difficulty level and on Brutal you can only play at Fastest (just tested that). Too bad then, because I always play Hard or Brutal and that's both increased speed, much faster than I'd need to properly control my units.
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.