StarCraft: Mass Recall is a recreation of the StarCraft and StarCraft: Brood War campaigns (including the hidden missions), along with the Resurrection IV map, in the StarCraft II engine. The project is complete and is hosted on SC2Mapster.
I originally found out about this due to the MANY SC2BW maps I would download that was made by Maverick. (until it became a Mod for every map!)
Recently they updated the latest version around Thanksgiving and I haven't played since they updated it to HOTS, so I been in love all over again
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
This may sound blasphemous, but is there any benefit of playing it in sc2 over sc1?
2 vital questions: - Did they reintroduce sc1 armor and high ground mechanics? - And can you slow down gameplay like in sc1 to give detailed orders?
Also I believe they changed the voices for some characters. If I am correct, did they copy over all the original voices, or did they redo with the sc2 voice?
I think perhaps you should check it out to answer your questions, from what I have seen, I liked the method they have done and used, and it makes a really nice game experience, holding out for doubt only confuses you more, if your hesitant to play, then don't
2 vital questions: - Did they reintroduce sc1 armor and high ground mechanics? - And can you slow down gameplay like in sc1 to give detailed orders?
-That's not possible to do in sc2 without exhaustive triggering, most likely. I know they did not incorporate it into this project. -You could always lower the game speed in sc2 singleplayer, at least to my knowledge. Shouldn't be different in sc2.
-You could always lower the game speed in sc2 singleplayer, at least to my knowledge. Shouldn't be different in sc2.
You could?! BIG NEWS! How? I've been missing that feature so hard.
I always just hit the - and + on the Numpad to change my speed settings. o.o
Oh. Like in sc1. I've tried that but nothing happened. So either it wasn't implemented in WoL (and I don't think I've tried again) or it I was on Brutal difficulty. The minimum speed depends on the difficulty level and on Brutal you can only play at Fastest (just tested that). Too bad then, because I always play Hard or Brutal and that's both increased speed, much faster than I'd need to properly control my units.
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic