Staredit Network > Forums > General StarCraft > Topic: WH40k Diplo match replays
WH40k Diplo match replays
Nov 19 2015, 6:50 pm
By: Zoko-TkZ  

Nov 19 2015, 6:50 pm Zoko-TkZ Post #1



So who likes a good diplomacy match around here? Ever since I got tired of vanilla broodwar diplomacy's about all I play, and I've customized a version that tries to capture the kind of competitive-strategic appeal that I enjoy most. And hey wouldn't you know, its themed on Warhammer 40k? Its my somewhat popular(?) on Nibbits but completely unheard of on here 40k diplo project, if you're looking for a good ums diplomacy fix then this here game's right for you. Some of the qualities that I've focused on in making this map:

-Unique races and unit roles: 7 races to play each with a unique unit selection that all act out different roles, creating a unique play dynamic for each race. Almost EVERY possible unit is used in this map.
-Spells/Special abilities: In addition to unique armies, each race has some special abilities. In creating these I've tried to stay away from the typical starcraft dynamics, making spells that fit each faction's theme.
-Big armies, challenging battles: Battles here can rage across large sections of the map, its not uncommon for players to amass 200-300 unit armies. Army composition and positioning plays a significant role in the outcome of battles.
-Frequent updates and balance: This game is meant for competitive play, and something I've seen most diplomacy maps struggle with (and hell, a lot of rts games in general) is proper balance. Here, each race gives you an arsenal to work with which you use to create an effective playstyle. Balance means that no one race will give you an arsenal that is inherently more effective than another. Similarly, no one factor in an arsenal alone is effective enough to win you the game, requiring a more nuanced playstyle. In other words, this game is designed to open up more options of play, and create more situations where a playstyle can be effective.

If anything, I think diplomacy games are very fun to watch as you can see everything that goes on from all sides. Territory is captured, armies amassed and the power struggle progresses in a pretty non-linear way. So I've decided that I'll be posting up our more interesting matches on here as a way of spreading the diplo-love.

For our first cast we've got Orks (Green), Space Marines (Blue), Tau (Brown), Chaos (Red) and Eldar (White). Here are some highlights from the match, and you can download the full replay below (to view, save it in the replay folder of your maps directory and load it like a map).



Attachments:
40k-2.rep
Hits: 0 Size: 529.98kb

Post has been edited 1 time(s), last time on Nov 20 2015, 12:33 am by Zoko-TkZ.



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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