Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Reveal map for dead players to spectate
Reveal map for dead players to spectate
Oct 21 2015, 8:50 am
By: redhushed  

Oct 21 2015, 8:50 am redhushed Post #1



Hi everyone,

I used to be pretty decent at this UMS thing but this is my first time back since 2004 so I am extremely rusty. How do I set it so dead players will have vision of all remaining players? Thank you.



None.

Oct 21 2015, 11:30 am jjf28 Post #2

Cartography Artisan

Add a trigger like this, adjust the command condition's 'unit' as necessary for your map.

Share Vision
Players

  • All Players
  • Conditions

  • Current Player commands exactly 0 [any unit].
  • Actions

  • Execute AI script 'Turn ON Shared Vision of Player 1 with current player'.
  • Execute AI script 'Turn ON Shared Vision of Player 2 with current player'.
  • Execute AI script 'Turn ON Shared Vision of Player 3 with current player'.
  • Execute AI script 'Turn ON Shared Vision of Player 4 with current player'.
  • Execute AI script 'Turn ON Shared Vision of Player 5 with current player'.
  • Execute AI script 'Turn ON Shared Vision of Player 6 with current player'.
  • Execute AI script 'Turn ON Shared Vision of Player 7 with current player'.
  • Execute AI script 'Turn ON Shared Vision of Player 8 with current player'.
  • Preserve trigger.




  • TheNitesWhoSay - Clan Aura - github

    Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

    Oct 22 2015, 7:06 am redhushed Post #3



    Thank you so much for the help jjf!



    None.

    Options
      Back to forum
    Please log in to reply to this topic or to report it.
    Members in this topic: None.
    [01:14 am]
    l)ark_ssj9kevin -- Rectal!!!
    [12:13 am]
    IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
    [2026-7-03. : 4:25 pm]
    l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
    [2026-7-03. : 9:43 am]
    Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
    [2026-7-03. : 9:43 am]
    Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
    [2026-7-03. : 9:43 am]
    Oh_Man -- https://retroachievements.org/ i stumbled across this website
    [2026-7-02. : 9:57 pm]
    IskatuMesk -- :wob:
    [2026-7-02. : 10:46 am]
    UndeadStar -- :wob:
    [2026-7-01. : 3:34 pm]
    Symmetry -- :wob:
    [2026-7-01. : 4:42 am]
    Zycorax -- :wob:
    Please log in to shout.


    Members Online: Zycorax