Staredit Network > Forums > SC1 Map Showcase > Topic: Zerg Onslaught - Mar Sara
Zerg Onslaught - Mar Sara
Oct 5 2015, 10:45 pm
By: Epimenides  

Oct 5 2015, 10:45 pm Epimenides Post #1

Prime Architect

Presenting my first map.

Features:
- full voice acting (39 WAVs)
- base defense gameplay
- 3 optional side objectives
- 2 special places to discover
- powerful special units

Standard Version (w/ Custom Music)
http://www.gamemaps.com/details/15529

Reduced Version:
http://www.moddb.com/mods/zerg-onslaught-mar-sara
http://www.gamemaps.com/details/15519



None.

Oct 6 2015, 1:04 am ScOULaris Post #2



First map and you're going with full voice acting, eh? I like it.

I'll download this later tonight and see if I can get a game going. Looks cool.



None.

Oct 6 2015, 2:01 am Pr0nogo Post #3



Disclaimer: I haven't played the map, I've only looked through the editor and the readme.

SCMDraft 2.0 is superior in every way to StarEdit, with the sole exception of adding wavs to maps efficiently. You should attempt to get acquainted with this editor if you want to continue making maps, as it offers you a tonne of extended features and ease-of-access to custom terrain/doodads, plus advanced 'hidden' features like inverted locations and the like. I recommend giving it a go.

As for your voice acting, it would be much improved if you could find a way to remove the static in the background, and apply some minor editing to make it seem like a transmission. There's a vast difference between radio static (i.e. Blizzard's own voice acting) and regular old background noise from a fan or the like. I also think you could do better than Audacity, but I've used Audition 1.5 for so long that I'm probably a little biased. It definitely has more features, though, so you might want to eyepatch it when you get a chance. There are a couple of good torrents around TPB.

I think your actual acting leaves a bit to be desired, and could be improved. I have lots of experience in voice acting and editing, so if you want to learn you can shoot me a PM or an email and I'll get back to you whenever, but otherwise you can look up some tutorials or just do a couple of takes and see which sounds the best to you. It's not terrible in-game, but it definitely could be better in a big way.

It's good to see another mapper crop up around here, though. Hopefully we'll see more people making stuff in Brood War as time goes on. Let me know if you have any questions or whatever and I'll get back to you.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
Please log in to shout.


Members Online: NimoStar