Not sure what to make of this one.















), especially when just using images. One of those issues is it creates new graphics/tile references for everything (which is why you may be hitting the limit, some tilesets are already pretty full). That is what I started re-writing the other day, i'm fixing/improving the importing, and also revamping the exporting as well. I still think you should give the current importing+exporting (with settings) a go and see how it works out and where the pain points are, because thats the main thing I'm working on so it will probably provide the best results.
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
Ultraviolet -- Symmetry
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
NudeRaider -- Symmetry
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
NudeRaider -- Symmetry
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
O)FaRTy1billion[MM],
Excalibur