Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: supply without overlords
supply without overlords
Mar 3 2015, 6:52 am
By: ranmakun  

Mar 3 2015, 6:52 am ranmakun Post #1



Hi!! is there any way, if i'm zerg, have suply without overlords??



None.

Mar 3 2015, 3:23 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

http://www.staredit.net/starcraft/Modifying_Supply_Limits

Basically you place an extended unit (or building) in the editor which overflows and sets a supply value (used / max. available / cap). The neat thing about it is that the effect stays whatever happens to the unit, so you can either kill it (not possible via triggers) or let it burn down if you pick a building.

Farty made a nice calculator that tells you what player to place it for: http://farty1billion.dyndns.org/SupplyMod.php




Mar 3 2015, 3:27 pm Roy Post #3

An artist's depiction of an Extended Unit Death

Hatcheries, Lairs, and Hives also provide Zerg supply.




Mar 3 2015, 11:57 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from NudeRaider
http://www.staredit.net/starcraft/Modifying_Supply_Limits

Basically you place an extended unit (or building) in the editor which overflows and sets a supply value (used / max. available / cap). The neat thing about it is that the effect stays whatever happens to the unit, so you can either kill it (not possible via triggers) or let it burn down if you pick a building.

Farty made a nice calculator that tells you what player to place it for: http://farty1billion.dyndns.org/SupplyMod.php

http://www.staredit.net/sc1db/file/609/

Here's a map with this in action.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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