Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [EUD] Mind Control requirement
[EUD] Mind Control requirement
Jan 8 2015, 5:44 pm
By: twilight_marine  

Jan 8 2015, 5:44 pm twilight_marine Post #1



Hello,

I am trying to add Organic/BIonic requirement to Mind Control, and
tried this using UED Trig 1.3:

0x657998/2byte/105 (mind control weapon ID)

ACTIONS:
Player #: 9
Unit ID: 17530
Add Value: 8*65536 which is 524288

However, I can still mind control mechanical units! Any help would be greatly appreciated :)



None.

Jan 8 2015, 10:29 pm Roy Post #2

An artist's depiction of an Extended Unit Death

I tried setting the flags through Cheat Engine, but it doesn't seem to affect anything. You might need to use a mod to actually change the target behavior.




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[10:02 pm]
Symmetry -- I was really just figuring out how to compile
[10:02 pm]
Symmetry -- I didn't make it do anything
[09:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
[08:29 pm]
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
[08:07 pm]
Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
[06:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
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