Staredit Network > Forums > General StarCraft > Topic: Sound channels in BW
Sound channels in BW
Dec 20 2014, 9:54 pm
By: theleo_ua  

Dec 20 2014, 9:54 pm theleo_ua Post #1



Doom2 has 8 audio channels (8 sounds max can play at the same time), SC2 has 16 min and 128 max (you can change this in options, like in screenshot below):



But how many channels are in BW?

Post has been edited 1 time(s), last time on Dec 23 2014, 11:57 pm by theleo_ua.



None.

Dec 21 2014, 4:23 am jjf28 Post #2

Cartography Artisan

I assume it's built like this: a sound causing event occurs, BroodWar calls a sound method like "PlayTrigWav" or "PlayUnitSpeech" causing a call to a generic sound playing method (PlayBwSound, for example), PlayBwSound calls some method based on the operating system, (like PlaySound), with the SND_ASYNC flag).

With that kind of setup StarCraft wouldn't be dealing with sound channels (at least not directly); this matches the common knowledge that WAVs in maps cannot be stopped partway through and will just overlap, and fits with how a time strained team would want to write sound handling... though if BroodWar did indeed have say, 16 channels, playing 16 WAVs might hold the key to stopping WAVs mid-stream :)

I'm not basing this off any code/inside knowledge, someone else may have a better understanding.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Dec 21 2014, 9:40 am Sand Wraith Post #3



Mesk or an affiliate of his reported 8 sound channels or thereabouts. It was low to the point of being noteworthy in any case. It's worth checking with the DirectX version BW uses, or asking Hercannic, he'd probably know.

edit: bw probably does a fair bit of sound handling of its own given its use of positional audio. idk, can't check atm.




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[11:10 pm]
NimoStar -- But Terran players did win the game against the bot. So it is conclusive, Terran OP ;)=
[11:09 pm]
NimoStar -- They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
[10:37 pm]
NudeRaider -- Vrael
Vrael shouted: wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
Well yes and no. The apm made him win the battle, but I'm not convinced a pro player can't account for that. He got caught with his pants down so it's not really representative of a prepared player. And the extra economy absolutely would've mattered if that push didn't almost immediately end the game.
[09:54 pm]
Symmetry -- rigged
[09:44 pm]
l)ark_ssj9kevin -- Wing 140 box 2 days in a row o_o
[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
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