Staredit Network > Forums > General StarCraft > Topic: Bad 6112 UDPs/Poor Connection
Bad 6112 UDPs/Poor Connection
Nov 4 2014, 5:09 pm
By: jjf28  

Nov 4 2014, 5:09 pm jjf28 Post #1

Cartography Artisan

As you may know, USEast and seemingly USEast alone is currently plagued with this error for many users:

Quote
"Your Internet connection is either very poor or is not processing UDP packets throught port 6112. You will be able to chat but will not be able to play games. Contact your Internet service provider or your system administrator for assistance with opening this port."

Those affected by this error apparently cannot game.

This thread is for gathering info, post it if you got it!




The problem appears to affect a fair portion of the population, leading me to think it might be an ISP/backbone related issue. It may not be possible to establish certain connections or UDP traffic may be throttled somewhere along the way to the USEast server. It could also be a hacker screwing with people/the server as is common on USEast; or it might be the server itself, going whaco for some reason.

There have been no threads made on blizzard's forum yet.

I myself am unaffected, my connection does not use NAT (my computer receives a public IP from the university routers) my computer's ports are forwarded and I'm able to join/host.




Possible fixes (for users, not for the whole problem):

Forwarding ports (6112-6119 UDP and TCP, on your computers firewall and more importantly on your router) may help, my extremely limited test group suggests those who have forwarded and can host aren't affected.

You can also "cancel" the error, one user suggested that he continually hit cancel after seeing the error until he could log in without it, after which his StarCraft worked - possibly a quick and dirty solution for those who want to play now.

Quote
(22:41:33) [REDACTED]: i just rjed bnet now
(22:41:57) [REDACTED]: i canceld when i see that port thing
(22:42:03) [REDACTED]: 3 times


Post has been edited 1 time(s), last time on Nov 4 2014, 5:17 pm by jjf28.



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Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Nov 4 2014, 6:30 pm O)FaRTy1billion[MM] Post #2

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Quote from jjf28
You can also "cancel" the error, one user suggested that he continually hit cancel after seeing the error until he could log in without it, after which his StarCraft worked - possibly a quick and dirty solution for those who want to play now.

Quote
(22:41:33) [REDACTED]: i just rjed bnet now
(22:41:57) [REDACTED]: i canceld when i see that port thing
(22:42:03) [REDACTED]: 3 times
This is what we'd have to do on the private servers (particularly SFRealm, I think) for mod night ... There was always someone with the error.



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Nov 8 2014, 2:41 am sigsaucy Post #3



i had the problem, deleted all my routers port forward settings and then redid it for 6112 and that fixed it.




Nov 15 2014, 10:52 am smochi Post #4



It started yesterday again. All these method above mentioned does not work for me unfortunate.
US east has been plagiarized by this for few months already. I suspect it's a person doing this, because i've seen lots of hacked usernames and games related to US East being down or hacked on US west/europe from time to time.
I hope blizzard does something about this. It's sad to see that some one is actually ruining it for a low playerbase



None.

Nov 19 2014, 3:27 am jjf28 Post #5

Cartography Artisan

it has attention.



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Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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