Staredit Network > Forums > Games > Topic: Starbound
Starbound
This topic is locked. You can no longer write replies here.
Jul 23 2014, 1:28 am
By: Heinermann  

Jul 23 2014, 1:28 am Heinermann Post #1

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Surprised there wasn't already a topic about it.

http://playstarbound.com/

They have recently set up a legitimate office and let people play their nightly updates. They're now getting updates out more frequently as the developers are all moving to their office location.

Why is it awesome?

Modding
I've started 2 of my own mods which I haven't worked on much, here, and here.
The modding community already has some amazing things available. During my mod spree a while ago, I've discovered the sort of potential we've seen in the mapping community in the past (i.e. limitations seen as "impossible" can often be done through workarounds or through ideas people have never tried before). It's a very attractive environment.

A great mod idea I've recently had is the possibility of Garry's Mod-style objects, by connecting things together and getting them to move. This would possibly use "invincible friendly monsters" that are fully scripted and made to look like random objects (I've used this technique, it works very well), and a technology for interacting with them.

Updates
You get all of the update information and can even play with nightly builds. The game is good right now but there's still a lot more stuff to come.

Multiplayer
Like Terraria, the game is multiplayer. However, you get more than one world to work with in the game's universe. It would be cool if we could have some sort of SEN solar system where everyone gets their own planet.

NPCs
You can spawn your own NPCs and as many as you want. You can discover NPC towns. You can script your own NPCs to do cool things (see mods). NPCs are capable of doing a lot if scripted correctly.




Jul 23 2014, 4:06 pm Zycorax Post #2

Grand Moderator of the Games Forum

This is the topic you're looking for.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
Please log in to shout.


Members Online: NudeRaider